Diable de poussière
Dust devil * (C 3r; R 3"; D 1r/L; A Spl; S Nil)
Ecole : (Conjuration) / Sphere : ( Conjuration / )

Niveau 2 Livre Unearthed Arcanna
Portée 3" Composantes V,S
Durée 1round /Level Temps d'incantation 2 rounds
Zone d'effet Special Sauvegarde None
Description : This spell enables a cleric to conjure up a
weak air elemental - a dust devil of AC 4,2 HD, MV 18”, 1 attack for
1-4 points of damage, which can be hit by normal weapons. Magic
weapons of any type cause it double damage. The dust devil appears
as a small whirlwind 5 feet in diameter at its base, 15 feet tall, and 10
feet across at the top. It will move as directed by the cleric, but will be
dispelled if ordered to go farther than 3“ away from the spell caster.
The winds of the dust devilcan hold a gas cloud or a creature in gaseous
form at bay or push it away from the caster (though it cannot
damage or dispel such a cloud). Its winds are sufficient to put out
torches, small campfires, exposed lanterns, and other small, open
flames of non-magical origin. If skimming along the ground in an area
of loose dust, sand or ash, the dust devil will pick up those particles
and disperse them in a cloud 30 feet in diameter centered around the
dust devil. Normal vision is not possible through the cloud, and creatures
caught in the cloud will be effectively blinded until one round after
they are free of it. Spell casting is virtually impossible for someone
caught inside such a cloud or inside the dust devil itself; even if the
creature fails to score damage on the victim from the buffeting of its
winds, a spell caster must make a saving throw versus spell to keep
his or her concentration (and the spell) from being ruined. Any creature
native to the Elemental Plane of Air - even another creature of
the same sort - can dismiss a dust devil at will from a distance of 3”
or less. Creatures not native to the plane occupied by the spell caster
are not affected by the dust devil. It is automatically dispelled if it contacts
any creature with innate magic resistance - but not until after it
gets a chance to hit and do damage.