Golem
Golem * (C 8s; R 3m; D Spe; A Spe; S Nil)
Ecole : (Enchantement / Charme) / Sphere : ( Garde / )

Niveau 5 Livre Unearthed Arcanna
Portée 3 mètres Composantes Special
Durée Special Temps d'incantation 8 segments
Zone d'effet Special Sauvegarde None
Description : In order for this spell to operate, the cleric
must first construct the form of the golem to be made. The cleric must
do this personally and then place a prayer spell upon the construction.
All golems must be man-shaped and approximately man-sized,
although they can be as small as 3‘ or as large as 7’ tall. The sort of
CLERIC SPELLS (5TH LE VEL)
golem that can be created depends on the material used and the level
of the cleric:
At 9th or higher level, the cleric can create a straw golem. Construction
time is 1 hour, duration thereafter is 1 hour per level. The golem
has AC IO, MV 12”,H D 2 + 4, hp 20, #AT 2, D I-2ll-2S, D immune to
piercing weapons, half damage from blunt weapons. Carrying capacity
is 30 pounds. The golem is highly susceptible to flame (taking double
normal damage).
At 11 th or higher level, the cleric can create a rope golem. Construction
time is 3 hours, duration thereafter is 3 hours per level. The golem
has AC 8, MV 9”, HD 3 + 6, hp 30, #AT 1, D 1-6 plus strangulation (6
points per round after scoring a hit until destroyed or caused to release
its grip), SD immune to blunt weapons, half damage from piercing
weapons. Carrying capacity is 40 pounds.
At 13th or higher level, the cleric can create a leather golem. Construction
time is 9 hours, duration thereafter is 6 hours per level. The
golem has AC 6,M V 6”,H D 4 + 8, hp 40, #AT 2,D 1-6ll-6S, D + 1 or
better magic weapon to hit, half damage from blunt weapons. Carrying
capacity is 50 pounds.
At 15th or higher level, the cleric can create a woodgolem. Construction
time is 27 hours, duration thereafter is 12 hours per level. The golemhasAC4,
MV3”,HD5+10,hp50,#ATl,D3-12,SD + I or
better magic weapon to hit, immune to blunt and piercing weapons.
Carrying capacity is 60 pounds.
These creations are collectively known as lesser golems to distinguish
them from the golems described in the Monster Manual. Similar
to their namesakes, these golems have no minds, so spells such as
charm, fear; hold, sleep, and the like have no effect on them. The
dweomer of the lesser golem enables it to save as if it were a cleric of
the same experience level as the one who created it. These golems
cannot speak, but they can comprehend and carry out simple instructions
involving no more than a dozen words.