Etape rapide
Quick Step * (C 1s; R 0; D 1hr/L; A Crt touched; S None)
Ecole : (Altération) / Sphere : ( Charme / )

Niveau 1 Livre Net Book 6th
Portée 0 Composantes V, S, M
Durée 1 heure par niveau Temps d'incantation 1 segment
Zone d'effet Créature touchée Sauvegarde None
Description : This spell allows one creature to be able to run at full speed without getting tired over stone, dirt, or grass. At the end of the duration, the creature must stop for 1 turn for each hour it was running. During this time it can do nothing except drink liquids and eat small, light portions of food. At the end of this resting period, the creature will start to regain enough energy to be able to carry on normal activities (eat, walk, etc.). When the creature has stopped for a time equal to the time it ran, it will be able to carry on all activities without penalty (fight, run, etc.). This spell will work on horses, pack animals, etc. The material component for this spell is a small piece of leather.