Oeil sombre de Vylja
Vylja's Dark Eyes * (C 5s; R 0; D 1t/L; A Crt touch; S Neg)
Ecole : (Altération) / Sphere : ( Protection / )

Niveau 1 Livre Net Book 6th
Portée 0 Composantes V, S M
Durée 1 tour par niveau Temps d'incantation 5 segments
Zone d'effet Créature touchée Sauvegarde Negates
Description : By casting this spell, the caster can protect the eyes of any one creature against the blinding effects of normal sunlight and the like. As a consequence, this spell is only useful for creatures that normally reside in the Underdark and similar dimly lit places. When their eyes are shielded by Vylja's dark eyes, creatures like drow and duergar can roam the surface world during daylight without suffering penalties (see the Monstrous Compendia for details). If the target creature is unwilling to receive this protection, it is granted a saving throw versus spell to avoid the effects.
The spell has one disadvantage: because it makes the eyes of these creatures less sensitive, their range of infravision is halved for the duration of the spell. Vylja's dark eyes lasts for one turn per level of the priest casting the spell, or until dispelled by a dispel magic. If a light is directly cast at the protected creature and it fails its saving throw against that spell, the two spells dispel each other. When a continual light is cast in a similar way, and the creature fails its saving throw, Vylja's dark eyes is dispelled — in other words: the creature will immediately suffer maximum penalties for being in a brightly lit area. If the protected creature successfully saves against a light or continual light cast at it, it will stand in its area of effect, but it will suffer no adverse effects. The caster can also end the spell at will, although the eyes will need three rounds to regain their normal sensitivity.
The material component for Vylja's dark eyes is an ointment that can be made by any character with the herbalism proficiency. It needs precious herbs (20 gp per dose) that must be collected either at dawn or at dusk, and that must be dried for at least one month before they can be made into the ointment. This final process takes one full day of careful mixing (5 doses can be made on a single day). Once the ointment is ready, it can be kept for one month if put in an airtight and dark container. During casting such a dose is then put on the eyelids of the protected creature.