Champ d'énergie
Energy Field * (C 9s; R 0; D Inst; A 1/2yd/L rad; S Spe)
Ecole : (Invocation / Evocation) / Sphere : ( Conjuration / )

Niveau 7 Livre Net Book 6th
Portée 0 Composantes V, S, M
Durée Instantaneous Temps d'incantation 9 segments
Zone d'effet 1/2 yards per level radius Sauvegarde Special
Description : In order to cast this spell, the caster must have negative plane protection cast upon him. The spell summons energy from the positive material plane and sends it around caster. Every undead creature in the field must save versus death magic or be utterly destroyed. If the saving throw is successful, it takes 1d4+1 points of damage per level of the caster and is blinded for 1d6 rounds. If it saves versus spell, it is not blinded and takes only half damage. All living creatures in the field must save versus spell or be stunned and blinded for 1d6 rounds.
Any magic resistance the undead or creatures from the lower planes might have, is reduced by 2% per level of the caster, because positive energy is very hard for them to resist.
The material components of this spell are the priest's holy symbol and a ball of platinum worth at least 1000 gp. These are not consumed by the spell. When the caster completes this spell, he must roll a system shock check or pass out for 1d6 turns because of the massive energy surge that goes through him.