Quête du Vindicateur
Vindicator's Quest (C 6s; R 0; D Spe; A Spe; S Neg)
Ecole : (Enchantement / Charme) / Sphere : ( Charme / Vengeance )

Niveau 5 Livre Net Book 6th
Portée 0 Composantes V, S, M
Durée Special Temps d'incantation 5 segments
Zone d'effet Special Sauvegarde Negates
Description : Vindicator's quest is similar to the 5th level quest spell, with the following differences: vindicator's quest is cast upon oneself. Following the casting, however, every person that the priest comes in contact with is also subject to the quest. The priest need only explain the quest, argue for its moral correctness, and whoever listens to the story must save versus spell or be drawn into the quest. Creatures of the priest's religion are not allowed a saving throw (provided the priest is clearly recognisable as being of their common faith), and creatures of the priest's alignment save at -4. The spell has no effect on creatures whose alignment differs from that of the priest with respect to good and evil.
All creatures subject to the quest spell are unable to do anything but follow the leader of the quest. Failure to follow the priest will result in a -1 penalty applied to saving throws for each day that the quest is ignored. The priest casting the spell himself can never ignore the quest, and is single mindedly devoted to its completion. A higher level priest of the priest's religion can remove the quest, as can some artifacts and relics.
Vindicator's quest has the requirement that the nature of the quest be one of vengeance. The priest must be certain of the moral correctness of the quest, and it must be looked on favourably by the priest's deity.
The material component of this spell is the priest's holy symbol.