Mains de Défenses de Kll'Rkh
Kll'Rkh's Defending Hands * (C 4s; R 0; D 1r/L; A Spe; S None)
Ecole : (Invocation / Evocation) / Sphere : ( Cosmos / )

Niveau 3 Livre Net Book 6th
Portée 0 Composantes V, S, M
Durée 1 round per level Temps d'incantation 4 segments
Zone d'effet Special Sauvegarde None
Description : With this spell the caster creates a number of insubstantial hands that can be used for defense or other purposes.
The number of hands equals one per three levels of the caster. They are AC -1 and can be hit by magical weapons or effects; they have a number of hit points equal to the level of the caster each.
The hands can wield weapons, not larger than a short sword. They cannot attack but they can use the weapons to parry any melee attacks towards the caster. To parry the attack, the hand must make an attack roll against the attacker's Armour Class; if successful, the attack has been parried and the damage is suffered by the hand. Each hand can parry only one melee attack per round.
When not wielding weapons, the hands can be used for other purposes. A hand has a Strength of 18 for purposes of lifting, carrying or smashing. The hands can never move more than 10 feet away from the caster. The caster can dictate their actions mentally, at all times, as if they were his own.
This spell was designed for the Dark Sun campaign world. The spell was created by the thri-kreen earth druid Kll'Rkh.