Ogre de Murlynd School : Conjuration / Illusion / Fantasme
Murlynd's Ogre
*
(C 4s; R 3''; D until dest.; A Spe; S Spe)
Niveau |
4 | Livre |
Scenar - Scenar |
Portée |
3" | Composantes |
V, S, M |
Durée |
Until destroyed | Temps d'incantation |
4s |
Zone d'effet |
See below | Sauvegarde |
See below |
Description :When the spell caster brings this weomer into play, a hissing veil of odd-colored vapors shoots upward, and from behind this screen of clashing, misty smoke steps an ogre-like figure of obscene bulk and hideous visage.All creatures of 4 or fewer hit dice or levels of experience will flee in fear for 1-4 rounds and spend a like period recovering from trembling. They must save vs. Spells before having sufficient courage to return. Creatures of 4+ hit dice/5th level or greater must save vs. Spells to avoid the fear reaction noted above, although those of 8+/8th level save at +4 on the die. While it appears fearsome, the Ogre is but a wraith-like creature with no form or substance. It inflicts but 1-4 points damage when it attacks (as an ogre). Although it can be struck only by magic weapons, the thing is destroyed by a mere six points of damage. The material components for this spell are any bit of ogre (hair, nail paring, etc.) and a piece of horsehide. |