Ogre de Murlynd
Murlynd's Ogre * (C 4s; R 3''; D until dest.; A Spe; S Spe)

School : Conjuration / Illusion / Fantasme

Niveau

4

Livre

Scenar - Scenar

Portée

3"

Composantes

V, S, M

Durée

Until destroyed

Temps d'incantation

4s

Zone d'effet

See below

Sauvegarde

See below

Description :

When the spell caster brings this weomer into play, a hissing veil of odd-colored vapors shoots upward, and from behind this screen of clashing, misty smoke steps an ogre-like figure of obscene bulk and hideous visage.
All creatures of 4 or fewer hit dice or levels of experience will flee in fear for 1-4 rounds and spend a like period recovering from trembling. They must save vs. Spells before having sufficient courage to return. Creatures of 4+ hit dice/5th level or greater must save vs. Spells to avoid the fear reaction noted
above, although those of 8+/8th level save at +4 on the die.
While it appears fearsome, the Ogre is but a wraith-like creature with no form or substance. It inflicts but 1-4 points damage when it attacks (as an ogre). Although it can be struck only by magic weapons, the thing is destroyed by a mere six points of damage.
The material components for this spell are any bit of ogre (hair, nail paring, etc.) and a piece of horsehide.