Sprite [1024]

Climat/Terrain Meadows and woods
Organisation Tribe
Fréquence Rare
Diète Omnivore
Cycle d'activité Day
Intelligence 11-12 - Très intelligent
Trésor C
Alignement Neutre Bon
Nombres 10-100
Classe d'armure 6
Mouvement Au sol : 9''
Vol : 18'' - Classe de vol : B
Nage :
Enfouissement :
Web :
Dés de vie 1
Thac0 19
Nbre d'attaques 1
Dommage / attaques By weapon
Attaques spéciales See below
Défenses spéciales See below
Résistance à la magie Nil
Taille S - smaller than a typical human ( 2+' to 4' )
(2’ tall)
Morale 11-12 - Stable
Valeur en XP 270 xp

Commentaires : Sprites usually speak only their own language, common, and elven, but seem to get along with woodland mammals and other creatures anyway. Humans often mistake sprites for butterflies at a distance, and it is guessed that the majority of forest creatures also think of the fair sprites in this way.
Combat : Sprites can become invisible at will and detect good/evil within 50 yards, so they are hard to deceive, evade, or capture. When invisible, sprites get +2 to attack rolls against opponents, who suffer a -4 penalty to hit the sprites.
Habitat / Société : Sprites are very flighty, and find even elves much too serious about most woodland affairs. Only druids deal with sprites regularly. Some druids even receive a little of their training in the company of a few sprites. Most sprites love druids, for their neutral alignment and love for nature make them see the forest in much the same way. On rare occasions, sprites associate with rangers as well.
Sprites are loosely tribal, electing the best warrior among the group (male or female) as the group spokesperson. This leader is recognized as the one who makes major decisions and bargains with druids and elves. Sprites rarely wait for their leader’s decision, often attacking an evil creature before the leader can issue any command.
Ecologie : Sprite sleep ointment is concocted from forest mushrooms. The ointment must be left to cure in the sun for seven days. Sprites hollow out tree stumps to serve as containers for this rare substance.
Sprites keep watch on their fellow sprites, so they know who to invite to their frequent gatherings. A deserted meadow or glen is never empty for more than a decade before a new clan of sprites moves in.