Climat/Terrain | Jungles | ||
Organisation | Solitary | ||
Fréquence | Rare | ||
Diète | Carnivore | ||
Cycle d'activité | Day | ||
Intelligence | 0 - Non intelligent ou non mesurable | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 1 | ||
Classe d'armure | See below | ||
Mouvement |
Au sol :
0 Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 3 or more (see below) | ||
Thac0 | 15 or less | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 1-6 | ||
Attaques spéciales | Blood drain | ||
Défenses spéciales | Nil | ||
Résistance à la magie | Nil | ||
Taille |
- M-H (3-15’) |
||
Morale | Spe - Special | ||
Valeur en XP |
3-4 Hit Dice: 175 xp 5-6 Hit Dice: 420 xp 7-8 Hit Dice: 975 xp 9-10 Hit Dice: 2,000 xp |
Commentaires :
Dew fronds are found in the jungle areas of Athas, where they easily blend in with the tropical surroundings and foliage. When newly grown, each frond is three to five feet in length and is a yellowish-tan color. The fronds of this plant are usually encountered in groups of four, all growing out of a single stalk. A young plant has a radius of approximately 4 feet and is three to four feet tall. As it feeds, a dew frond plant grows at an alarming rate. A dew frond lives off of the blood of its victims. As it feeds on more blood, the plant grows, soon reaching a height of fifteen feet and having a radius of 20 feet. The dew frond feeds through use of its sharp, barbed fronds. As a creature passes by one of these plants, it will lash out with its fronds, cutting the creature. To the victim, it will seem like the frond simply shifted, as though moved by the wind, etc. When a dew frond attacks, it does 1d6 points of damage. When it cuts the creature, the barbs dig into its skin, causing the fronds to stick in the wound. The fronds then begin to draw blood from the victim at a rate of 1 hit point per two rounds, until the victim is either drained or breaks free. Breaking free requires three rounds. This can be done more quickly, but doing so results in the victim taking 1d6 points of damage. A young dew frond plant has 1 hit die and an AC of 10. For each ten hit points of damage a dew frond inflicts on a target, it gains 1 hit die, and its AC is reduced by 1 (to a minimum of AC 0). Also, a dew frond plant grows one foot in height for each hit die it gains. Thus, after inflicting ten points of damage, a dew frond would have 2 Hit Dice, an AC of 9, and be four to five feet tall. After inflicting 30 points, it would have 4 hit dice and an AC of 7. Note that the additional damage inflicted by quickly removing a frond from a wound does not count towards the plant’s growth. |