Plant, Carnivorous (Toril), Whipweed [1040]

Climat/Terrain Non-arctic/Dark
Organisation Solitary
Fréquence Peu commun
Diète Omnivore
Cycle d'activité Any
Intelligence 2-4 - Semi intelligence
Trésor Nil
Alignement Neutre Absolu
Nombres 1-2
Classe d'armure 6/4
Mouvement Au sol : 3''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 4
Thac0 17
Nbre d'attaques 2
Dommage / attaques 1-10/1-10
Attaques spéciales Frenzy
Défenses spéciales Nil
Résistance à la magie Nil
Taille -
Variable
Morale 8-10 - Moyen
Valeur en XP 175 xp

Commentaires : A whipweed has two stalks, thin and whip-like with a few appendages that look like small leaves. When fully grown, the stalks are up to 15 feet long, though smaller specimens are just as common. The stalks are connected to a spheroidal base that contains a small brain and is equipped with eight small legs; the creature is thus capable of limited movement and can pull the root-like appendages up underneath itself to permit locomotion.
A whipweed attacks anything that moves within range of its stalks, each stalk hitting as a monster with 4 Hit Dice and capable of inflicting 1d10 points of damage. The stalks will attack two different victims if two are in range. Damage inflicted upon the stalks do not count toward the body’s hit point total.
If the body is destroyed (reduced to 0 hit points or below) the whipweed dies but the stalks go into a mad frenzy for one round before they go inert. During this time they attack three times each and each attack inflicts double the normal damage if successful.
The whipweed hates sunlight, so it is usually found underground or in the heart of deep forest. It draws its sustenance from the remains of animal prey, though it has no mouth and its food appears to be absorbed by the stalks and transferred internally to the body.
Its need to embed its roots into the earth is not fully understood. It is certain that the creature can survive apparently indefinitely in rocky areas containing virtually no soil, and a small crevice in a rock appears to be quite sufficient to cater to its need to root from time to time.
This strange creature was originally named in the belief that was a plant; though it displays behavior that supports this theory, it also has many qualities that are not plant-like (though druidical spells relating to plants affect it).