Worm, Giant Bloodworm [1052]

Climat/Terrain Subterranean pools
Organisation Solitary
Fréquence Rare
Diète Blood
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Q
Alignement Neutre Absolu
Nombres 1-4
Classe d'armure 4
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement : 1"
Web : n
Dés de vie 65
Thac0 15
Nbre d'attaques 1
Dommage / attaques 1-8
Attaques spéciales Blood drain
Défenses spéciales Nil
Résistance à la magie Nil
Taille H - huge ( 12+' to 25' )
(20’ long)
Morale 17-18 - Fanatique
Valeur en XP 420 xp

Commentaires : Though they vary widely in size, all the worms in this listing have some common characteristics. They are all burrowers with long, cylindrical shapes.
Combat : These worms are mottled green in color, with a dark, slimy, brown underbelly. A giant bloodworm attacks when hungry or when stepped on, by trying to fasten its mouth to its victim. If it hits, it causes 1d8 damage, and continues to cause 1d8 damage per round from blood drain, until killed or removed (removal requires a successful open doors roll).
These worms are especially vulnerable to fire, taking double normal damage from such attacks, or full damage when they make a successful saving throw despite a -2 penalty to the roll.