Climat/Terrain | Subterranean pools | ||
Organisation | Solitary | ||
Fréquence | Rare | ||
Diète | Blood | ||
Cycle d'activité | Any | ||
Intelligence | 0 - Non intelligent ou non mesurable | ||
Trésor | Q | ||
Alignement | Neutre Absolu | ||
Nombres | 1-4 | ||
Classe d'armure | 4 | ||
Mouvement |
Au sol :
6'' Vol : - Classe de vol : Nage : Enfouissement : 1" Web : n |
||
Dés de vie | 65 | ||
Thac0 | 15 | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 1-8 | ||
Attaques spéciales | Blood drain | ||
Défenses spéciales | Nil | ||
Résistance à la magie | Nil | ||
Taille |
H - huge ( 12+' to 25' ) (20’ long) |
||
Morale | 17-18 - Fanatique | ||
Valeur en XP | 420 xp |
Commentaires : Though they vary widely in size, all the worms in this listing have some common characteristics. They are all burrowers with long, cylindrical shapes. | |||
Combat :
These worms are mottled green in color, with a dark, slimy, brown underbelly. A giant bloodworm attacks when hungry or when stepped on, by trying to fasten its mouth to its victim. If it hits, it causes 1d8 damage, and continues to cause 1d8 damage per round from blood drain, until killed or removed (removal requires a successful open doors roll). These worms are especially vulnerable to fire, taking double normal damage from such attacks, or full damage when they make a successful saving throw despite a -2 penalty to the roll. |