Climat/Terrain | Any land (refuse) | ||
Organisation | Swarm | ||
Fréquence | Peu commun | ||
Diète | Charognard | ||
Cycle d'activité | Any | ||
Intelligence | 0 - Non intelligent ou non mesurable | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 5-20 | ||
Classe d'armure | 9 | ||
Mouvement |
Au sol :
1" Vol : - Classe de vol : Nage : Enfouissement : 0" Web : |
||
Dés de vie | 1 hp | ||
Thac0 | 0 | ||
Nbre d'attaques | 0 | ||
Dommage / attaques | Nil | ||
Attaques spéciales | See below | ||
Défenses spéciales | Nil | ||
Résistance à la magie | Nil | ||
Taille |
T - tiny ( 2' tall or less) (½-2” long) |
||
Morale | 5-7 - Instable | ||
Valeur en XP | 15 xp |
Commentaires : Though they vary widely in size, all the worms in this listing have some common characteristics. They are all burrowers with long, cylindrical shapes. | |||
Combat : These maggot-like creatures live in refuse. If they touch exposed skin (they have a percentage chance to do this equal to the victim’s AC, not counting shield), they burrow into the flesh and secrete a mild poison that deadens the burrowing area; a victim must make a successful Wisdom check to notice the burrowing; one check is allowed each round. Fire kills 2d10 grubs per application to infested flesh, but after 1d6 rounds they are too deep to be burned. A cure disease will kill the rot grubs. If the worms are not stopped, they reach the heart in 1d3 turns, killing the victim. |