Worm, Rot Grub [1054]

Climat/Terrain Any land (refuse)
Organisation Swarm
Fréquence Peu commun
Diète Charognard
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 5-20
Classe d'armure 9
Mouvement Au sol : 1"
Vol : - Classe de vol :
Nage :
Enfouissement : 0"
Web :
Dés de vie 1 hp
Thac0 0
Nbre d'attaques 0
Dommage / attaques Nil
Attaques spéciales See below
Défenses spéciales Nil
Résistance à la magie Nil
Taille T - tiny ( 2' tall or less)
(½-2” long)
Morale 5-7 - Instable
Valeur en XP 15 xp

Commentaires : Though they vary widely in size, all the worms in this listing have some common characteristics. They are all burrowers with long, cylindrical shapes.
Combat : These maggot-like creatures live in refuse. If they touch exposed skin (they have a percentage chance to do this equal to the victim’s AC, not counting shield), they burrow into the flesh and secrete a mild poison that deadens the burrowing area; a victim must make a successful Wisdom check to notice the burrowing; one check is allowed each round. Fire kills 2d10 grubs per application to infested flesh, but after 1d6 rounds they are too deep to be burned. A cure disease will kill the rot grubs. If the worms are not stopped, they reach the heart in 1d3 turns, killing the victim.