Fungus, Shrieker [1095]

Climat/Terrain Subterranean
Organisation Multicellular
Fréquence Commun
Diète Charognard
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 2-8
Classe d'armure 7
Mouvement Au sol : 1"
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 3
Thac0 17
Nbre d'attaques 0
Dommage / attaques Nil
Attaques spéciales Nil
Défenses spéciales Noise
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(4-7’)
Morale 11-12 - Stable
Valeur en XP 120 xp

Commentaires : Shriekers are normally quiet, mindless fungi that are ambulatory. They are dangerous to dungeon explorers because of the hellish racket they make.
Combat : Light within 30 feet or movement within 10 feet causes a shrieker to emit a piercing shriek that lasts for 1-3 rounds. This noise has a 50% chance of attracting wandering monsters each round thereafter.
Habitat / Société : They live in dark places beneath the ground, often in the company of violet fungi. When the shriekers attract curious dungeon dwellers by their shrieking, the violet fungi are able to kill them with their branches, leaving plenty of organic matter for these saprophytic life forms to feed on.
Ecologie : Purple worms and shambling mounds greatly prize shriekers as food, and don’t seem to mind the noise while eating.
Shrieker spores are an important ingredient in potions of plant control.