Fungus, Phycomid [1096]

Climat/Terrain Subterranean
Organisation Multicellular
Fréquence Rare
Diète Charognard
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Mauvais
Nombres 1-4
Classe d'armure 5
Mouvement Au sol : 3''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 5
Thac0 15
Nbre d'attaques 2
Dommage / attaques 3-6/3-6
Attaques spéciales Infection
Défenses spéciales See below
Résistance à la magie Nil
Taille T - tiny ( 2' tall or less)
(2’ dia.)
Morale 13-14 - Elite
Valeur en XP 650 xp

Commentaires : The algae-like phycomids resemble fibrous blobs of decomposing, milk-colored matter with capped fungi growing out of them. They exude a highly alkaline substance (like lye) when attacking.
Combat : These fungoid monsters have sensory organs for heat, sound, and vibrations located in several clusters. When phycomids attack, they extrude a tube and discharge the alkaline fluid in small globules that have a range of 1d6+6 feet.
In addition to alkaline damage, the globs that these creatures discharge might also cause victims to serve as hosts for new phycomid growth. If a victim fails a saving throw vs. poison, the individual begins to sprout mushroom-like growths in the infected area. This occurs in 1d4+4 rounds and inflicts 1d4+4 points of damage. The growths then spread throughout the host body, killing it in 1d4+4 turns, and turning it into a new phycomid. A cure disease spell will stop the spread through the host.