Worm (Mystara), Slime Worm [1112]

Climat/Terrain Subterranean
Organisation Solitary
Fréquence Très rare
Diète Carnivore
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor D
Alignement Neutre Absolu
Nombres 1
Classe d'armure 5
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 10
Thac0 11
Nbre d'attaques 1
Dommage / attaques 2-121 (bite)
Attaques spéciales Swallow
Défenses spéciales Nil
Résistance à la magie Nil
Taille G - gargantuan ( 25+' )
(80’ long)
Morale 8-10 - Moyen
Valeur en XP 2000 xp

Commentaires : Mystara is home to several types of crawling, invertebrate monsters that resemble great caterpillars or earthworms.
Combat : These giant worms are a pale, mottled gray. They excrete a sticky slime that coats their backs and sides. Small objects such as coins and other treasure stick to the slime, making the creature indistinguishable from a large pile of treasure.
When camouflaged, there is only a 15% chance that anyone will recognize a slime worm as anything but a pile of objects. If its victims are unaware of the slime worm, it attacks from ambush. On a successful unadjusted attack roll of 18 or better, slime wonns can swallow creatures of up to large (L) size (an unmodified attack roll of 20 always indicates that the target has been swallowed). Once inside, a victim suffers 2d6 points of damage each round until he or she escapes or the slime worm is killed. The victim can escape unaided only if he or she was holding a small piercing or slashing weapon when swallowed. A slime worm has an internal Armor Class of 8 and the victim must inflict 10 points of damage to cut a way out. He or she suffers the same combat penalties as victims of great annelids.
A slime worm’s gullet can hold one large creature, two human-sized creatures, four small creatures, or eight tiny creatures. If a slime worm fills its gullet during a fight, it continues to attack but cannot swallow additional victims.