Kala, Earth Kala [1151]

Climat/Terrain Arctic hills, mountains, and plains
Organisation Pack
Fréquence Rare
Diète Carnivore
Cycle d'activité Any
Intelligence 5-7 - Intelligence basse
Trésor P
Alignement Neutre Absolu
Nombres 1-12
Classe d'armure 2
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 6
Thac0 15
Nbre d'attaques 2
Dommage / attaques 1-6/1-6 or by weapon
Attaques spéciales Disease
Défenses spéciales Nil
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(6’ tall)
Morale 11-12 - Stable
Valeur en XP 650 xp

Commentaires : The kala are a primitive spirit race of ferocious flesh-eaters and cannibals found in icy wastelands.
Two varieties exist: the cave kala and the earth kala. The cave kala are slightly more common. Physically similar to humans, cave kala have elongated heads that narrow to points. They’re usually bald. Their skin is pale yellow and cold to the touch. They have dull black eyes, big ears, and long snouts that dangle over their upper lips. Razor-sharp talons grow from their fingers. Their feet are broad and flat, enabling them to move easily over snow and ice. Kala are inured to the cold; regardless of weather, they don no more than a loincloth of leather or fur.
Kala speak their own language as well as the language of human and humanoid tribes in the immediate area.
Combat : Earth kala are a smaller and slower species of kala who have no permanent lairs. They are nomads, moving their camps according to the season and the supply of game. Physically, they resemble cave kala, but the earth kala’s skin is rosy pink and they have blonde or dark brown hair.
Earth kala share the outlook and abilities of their cave-dwelling cousins. Like the cave kala, they can wield stone axes in each hand. Earth kala cannot inject poison with their bite. Instead, they can use their breath to cause disease to all who fail their saving throw vs. death. This breath has a range of 5 feet, a width of 2 feet, and can be used three times per day. The breath disease slowly weakens its victim, causing him to lose 1-6 hit points per day. While so diseased, the victim cannot heal or benefit from a potion of healing or from cure light wounds or similar spells. Only cure disease or a similar spell can negate the effects.