Climat/Terrain | Tropical, subtropical and temperate swamp | ||
Organisation | Tribal | ||
Fréquence | Très rare | ||
Diète | Special | ||
Cycle d'activité | Any | ||
Intelligence | 8-10 - Intelligence moyenne (humain) | ||
Trésor | E | ||
Alignement | Chaotic Mauvais | ||
Nombres | 1 | ||
Classe d'armure | 3 | ||
Mouvement |
Au sol :
9'' Vol : - Classe de vol : Nage : 15'' Enfouissement : Web : |
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Dés de vie | 8 | ||
Thac0 | 13 | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 5-20 (3d6+2) | ||
Attaques spéciales | Skewer | ||
Défenses spéciales | Nil | ||
Résistance à la magie | Nil | ||
Taille |
L - larger than man-sized ( 7+' to 12' ) (8’ tall) |
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Morale | 15-16 - Champion | ||
Valeur en XP | 975 xp |
Commentaires :
A lizard king is a lizard man of above average height and intelligence, leading one or more loosely organized tribes of lizard men. The lizard king is most often armed with a great trident, which it wields with great skill and ferocity. In the hands of the lizard king, the weapon inflicts 5-20 (3d6+2) points of damage. If the attack roll is 5 or more greater than the score needed to hit, the lizard king inflicts double damage (with a minimum of 15 points). A lizard king usually demands two humans each week. If no humans are available, demihumans and other humanoids will be sought. If none are available, two of the lizard king’s bodyguards will be killed and eaten instead. |
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Combat : See Lizard Man | |||
Habitat / Société : See Lizard Man | |||
Ecologie : See Lizard Man |