Lizard Man, King [118]

Climat/Terrain Tropical, subtropical and temperate swamp
Organisation Tribal
Fréquence Très rare
Diète Special
Cycle d'activité Any
Intelligence 8-10 - Intelligence moyenne (humain)
Trésor E
Alignement Chaotic Mauvais
Nombres 1
Classe d'armure 3
Mouvement Au sol : 9''
Vol : - Classe de vol :
Nage : 15''
Enfouissement :
Web :
Dés de vie 8
Thac0 13
Nbre d'attaques 1
Dommage / attaques 5-20 (3d6+2)
Attaques spéciales Skewer
Défenses spéciales Nil
Résistance à la magie Nil
Taille L - larger than man-sized ( 7+' to 12' )
(8’ tall)
Morale 15-16 - Champion
Valeur en XP 975 xp

Commentaires : A lizard king is a lizard man of above average height and intelligence, leading one or more loosely organized tribes of lizard men. The lizard king is most often armed with a great trident, which it wields with great skill and ferocity. In the hands of the lizard king, the weapon inflicts 5-20 (3d6+2) points of damage. If the attack roll is 5 or more greater than the score needed to hit, the lizard king inflicts double damage (with a minimum of 15 points).

A lizard king usually demands two humans each week. If no humans are available, demihumans and other humanoids will be sought. If none are available, two of the lizard king’s bodyguards will be killed and eaten instead.
Combat : See Lizard Man
Habitat / Société : See Lizard Man
Ecologie : See Lizard Man