Elemental of Chaos, Fire, Pyrophor [1193]

Climat/Terrain Any fire
Organisation Tribe
Fréquence Très rare
Diète Fire
Cycle d'activité Any
Intelligence 11-12 - Très intelligent
Trésor Nil
Alignement Chaotic Mauvais
Nombres 1-6+1
Classe d'armure 3
Mouvement Au sol : 12
Vol : 36" - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 7
Thac0 13
Nbre d'attaques 2
Dommage / attaques 2-12 (lash)/2-12 (lash)
Attaques spéciales Fire, spells
Défenses spéciales See below
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(5’ across)
Morale 11-12 - Stable
Valeur en XP 3000 xp

Commentaires : The elementals of chaos are intelligent creatures native to one of the four elemental planes. Each of these elementals pursues its own interests vigorously with little, if any, care for order on either its home plane or the Prime Material Plane.
All elementals of chaos are immune to poison, normal weapons, and 1st- and 2nd-level spells. They also can cast detect invisibility at will. Elementals of chaos cast spells at the 9th level of ability.

Their eerily shifting features make pyrophors appear as flickering coals 5 feet in diameter, with fingers of flame that periodically flare out. These natives of the Elemental Plane of Fire move very quickly and, in the air, resemble small meteors.
Combat : Every pyrophor loves to cause fires on the Prime Material Plane. In battle, they always attempt to set their opponents on fire by lashing out with spiky finger-flames. A pyrophor can attack twice per round, causing 2d6 points of damage with each hit. In addition, a target a fiery appendage has hit must make a successful saving throw vs. wands or burst into flames; objects that normally don’t burn, like metal and stone, receive a +4 bonus to this saving throw. The fire causes 1d6 points of damage each round until put out. Victims must spend 1d4 rounds rolling on the ground or one round immersed in water to douse the flames.
Pyrophors are immune to all fire-based attacks, and can use the following spells three times per day: detect magic, dispel magic, Melf’s minute meteors, and fire storm. They also can cast affect normal fires at will. These elementals always suffer maximum damage from water-based attacks.
Habitat / Société : Pyrophors, perhaps the most cavalierly violent of the elementals, revel in the destructive powers of fire. They often use their abilities in malicious play, bathing parts of the Prime Material Plane in “purifying” flame.
Ecologie : Bothering the lawful helions always sounds like a lot of fun to a pyrophor. They fear water-type creatures and water attacks, and particularly hate the hydrax and undines.