Virus, Combustion [1261]

Climat/Terrain Ravenloft
Organisation N/A
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres N/A
Classe d'armure N/A
Mouvement Au sol : 0
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie Special
Thac0 0
Nbre d'attaques 0
Dommage / attaques Nil
Attaques spéciales Combustion
Défenses spéciales See below
Résistance à la magie Nil
Taille T - tiny ( 2' tall or less)
(microscopic)
Morale Spe - Special
Valeur en XP 650 xp

Commentaires : The magical combustion virus causes the cells of its victim’s body to continually increase their levels of activity, growing wildly out of control. If left unchecked, the victim will spontaneously burst into flame and quickly die an agonizing death.
The first symptoms of the combustion virus’s infection are a high fever and sore skin. These symptoms appear within six hours of infection. Within 24 hours, the victim’s skin becomes extremely tender; at this point the victim receives a -2 penalty to all attacks and saving throws. Over the next week, bloody lesions begin to break open on the victim’s skin. The pain and fever grow worse, and by the end of the week the victim suffers a -4 penalty on all actions that call for dice rolls.
If the virus is not stopped. the victim dies a grisly death, spontaneously combusting in 1d6+10 days. Anyone within 10 feet of the victim must make a successful saving throw vs. breath weapon to resist the heat of this incineration. A failed roll indicates that the bystander suffers 3d6 points of damage. A successful roll reduces this injury by half.
The psionic science energy containment is useful against this virus. The psionicist must successfully use this science on the subject, once every eight hours for three days, in order to flush the agonizing energies from the victim’s system. With the conclusion of the final treatment. the patient is cured.
When a victim of the combustion virus dies, all that remains is a gray mass of ashes. This pile of ash contains thousands of dormant virus particles, which can scatter easily in the winds and cause mass infection if they are not somehow contained. Evil priests and wizards have been known to preserve this dust, sprinkling it on their undead minions. Even a lowly skeleton so treated becomes a hideously dangerous foe.