Virus, Petrification [1263]

Climat/Terrain Ravenloft
Organisation N/A
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres N/A
Classe d'armure N/A
Mouvement Au sol : 0
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie N/A
Thac0 0
Nbre d'attaques 0
Dommage / attaques Nil
Attaques spéciales Petrification
Défenses spéciales See below
Résistance à la magie Nil
Taille T - tiny ( 2' tall or less)
(microscopic)
Morale Spe - Special
Valeur en XP 650 xp

Commentaires : The petrification virus causes its victim’s body to gradually harden and eventually turn to stone. What is truly horrifying is that victims who have survived this terrible transformation claim to have been conscious even when their bodies were completely petrified.
The petrification virus attacks its victim at the exact spot where physical contact was made, so a large percentage of infections begin on the hands. Unlike other viruses, the initial symptoms of petrification virus infection do not include fever. Instead, the victim notices a hard, marbleized patch of skin at the point of infection.
So quickly does this microscopic invader do its work that skin at the point of contact is noticeably harder within just a few minutes. Within half an hour, this area becomes completely inflexible and begins to change to a color resembling pearly-gray marble. The marbleized patch of skin continues to spread, covering an additional 10% of the victim’s body with each passing day. As the transformation progresses, several changes occur in the victim’s body – most noticeable is a daily 10% increase in weight. In addition, the victim loses 2 points of Dexterity per day, but gains a 1 point improvement in his base AC.
If the infection is not stopped, the victim completely petrifies when his base Armor Class becomes 0. A marbleized victim remains alive long after the transformation, although no sign of life can be detected without magical or psionic help. Several months (2d6) after the conversion to stone, the victim finally dies and the virus falls dormant.
A stone to flesh spell cast on the victim removes all traces of marbleization from the body, but the virus remains active in the character’s system and immediately begins to spread anew. Fortunately, a cure disease spell can be fully effective if used quickly.
The statue created of a dead victim’s body contains thousands of dormant petrification viruses. As such, it is extremely virulent, so the slightest contact can be deadly. At least one twisted individual is known to have created hideous sculpture gardens out of his enemies by contriving to infect them with the virus.