Skeleton, Variant, Dust [1434]

Climat/Terrain Any
Organisation Band
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 2-20
Classe d'armure 10
Mouvement Au sol : 9''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 1-1
Thac0 20
Nbre d'attaques 1
Dommage / attaques 1 hp
Attaques spéciales Choking cloud
Défenses spéciales Nil
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(5-6’)
Morale 19-20 - Sans peur
Valeur en XP 65 xp

Commentaires : Although it looks like a normal skeleton, a dust skeleton weighs about one-fifth as much, as its bones are dried almost to the point of disintegration. Wherever it walks, the skeleton leaves a faint trail of blue-gray dust hanging in the air. This dust is poisonous, and anyone approaching within 10 feet feels mildly nauseous. Dust skeletons are used in undead armies to break enemy formations by disabling large numbers of troops.
Dust skeletons do not carry weapons and cause very little damage in melee. Unlike regular skeletons, a dust skeleton takes full damage from edged and piercing weapons. When reduced to 0 hit points, the skeleton shatters, spreading a cloud of dust in a 10-foot radius. Anyone breathing in the dust must make a successful saving throw vs. poison or be paralyzed for 2d6 rounds. Those who successfully save spend one round coughing and choking and are unable to attack or cast spells but are otherwise unaffected.
Construction Notes: Bones useed to create dust skeletons must be specially dried to the point of crumbling, then coated with a special resin containing a paralyzing venom. Tansmute water to dust is used in conjunction with animate dead to complete the process.