Climat/Terrain | Any | ||
Organisation | Band | ||
Fréquence | Très rare | ||
Diète | Rien | ||
Cycle d'activité | Any | ||
Intelligence | 0 - Non intelligent ou non mesurable | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 2-20 | ||
Classe d'armure | 6 | ||
Mouvement |
Au sol :
12'' Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 3 | ||
Thac0 | 17 | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 1-6 | ||
Attaques spéciales | Bonespray, blood burn | ||
Défenses spéciales | Half damage from edged weapons | ||
Résistance à la magie | Nil | ||
Taille |
M - man-size ( 4+' to 7' ) (5-6’) |
||
Morale | 19-20 - Sans peur | ||
Valeur en XP | 650 xp |
Commentaires :
From a distance, a spike skeleton looks like a normal skeleton, except that it is unarmed. Closer inspection reveals the skeleton is covered with bony thorns up to an inch long. Spike skeletons are often used in undead armies to disrupt and demoralize enemy troops with their horrific abilities. The bony spikes allow the skeleton to inflict as much damage as a normal skeleton wielding a weapon. Further, each time the skeleton hits or is hit, 1d3 spikes explode in a bonespray, inflicting 1d4 points of damage per spike in a 5-foot radius (save vs. breath weapon for half damage). The skeleton itself suffers 1 point of damage for each spike it loses this way. The purpose of the bonespray is to draw blood, so the blood burn ability can be used. Once blood is drawn, the creature nearest the skeleton within 5 feet and with open wounds must save vs. spell at a -3 or suffer 3d4 points of damage as the blood from its open wounds catches fire. A saving throw is made at the end of each round for up to three rounds; any success save ends the burning effect at that point. A spike skeleton can use the blood burn only once, and must be recharged to cast it a second time. These skeletons are turned as shadows. Construction Notes: Each spike must be specially carved from bones taken from the same type of creature that is to be animated (for example, human bones for a human skeleton). A glyph is carved into each spike before it is attached to the skeleton. During animation, a shatter spell is cast in conjunction with the animate dead spell. After animation, the 6th-level necromancy spell imbue undead with spell ability is cast, along with Beltyn’s burning blood; these spells are also used to recharge a spike skeleton with this ability. |