Pudding, Subterranean, Dense [1451]

Climat/Terrain Subterranean
Organisation Solitary
Fréquence Rare
Diète Tout
Cycle d'activité Any
Intelligence 8-10 - Intelligence moyenne (humain)
Trésor Nil
Alignement Neutre Mauvais
Nombres 1 (1-4)
Classe d'armure 6
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 10
Thac0 11
Nbre d'attaques 1
Dommage / attaques 4-32
Attaques spéciales Surprise, disease
Défenses spéciales See below
Résistance à la magie 20%
Taille -
L-H (8’+ diam.)
Morale 15-16 - Champion
Valeur en XP 4000 p

Commentaires : Subterranean puddings are viscous, slimy creatures that resemble massive lumps more than living things. A subterranean pudding is, in fact, a colony of hundreds of living organisms in a single pudding. They have no visible eyes, ears, or mouths; the colony creature’s sensory organs are located on its underside. Subterranean puddings range from gray to deep blue in color and are usually 8 feet in diameter; larger masses indicate multiple puddings, though no more than four puddings are found in any one mass. They always search for food, moving along floors, ceilings, and walls to find prey.
Sages believe all subterranean puddings are magically altered black puddings. Indeed, the two monsters share some standard characteristics. Subterranean puddings take no damage from edged weapons; blunt weapons cause one-quarter normal damage, regardless of any magical bonuses. Such puddings are immune to acid, cold, and poison attacks. Unlike other puddings, they do not divide when attacked. Rather, they divide into two half-sized sections, each with full hit points, when any of the following spells are cast at them: fireball, lightning bolt, flamestrike, flaming sphere, wall of fire, chain lightning, and incendiary cloud.
Combat : This variety of subterranean pudding has 10 Hit Dice and is always found at its maximum hit point total (80 hp). Slower than gray pudding, the dense variety has learned from its “relatives” to cling to the shadows and use surprise to its advantage by dropping on potential meals. Targets suffer a -2 to their surprise rolls. Dense pudding is easy to spot in the open because of its dark blue coloration and large size.
The secretions of a dense pudding are corrosive only to living flesh and cause 2d10 hit points of damage. In addition, the secretions are tainted. All those who are damaged by a dense pudding must make a successful saving throw vs. poison or succumb to a debilitating disease. Cure disease will negate these effects if cast within 48 hours of the infection.