Golem, Gemstone, Ruby [1471]

Climat/Terrain Any
Organisation Solitary
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor See below
Alignement Neutre Absolu
Nombres 1
Classe d'armure 0
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 10 (50 hp)
Thac0 11
Nbre d'attaques 1
Dommage / attaques Nil
Attaques spéciales Nil
Défenses spéciales +1 or better to hit, immune to electrical and heat-based spells
Résistance à la magie Nil or 25%
Taille L - larger than man-sized ( 7+' to 12' )
(8’ tall)
Morale 19-20 - Sans peur
Valeur en XP 5000 xp

Commentaires : So far, only three major types of gemstone golems have been created in Faerûn – ruby, emerald, and diamond. In the Realms, they are controlled only by the Red Wizards of Thay and the secret of their construction is known only by the Asnar Thuul, the zulkir of invocation magic.
Combat : Ruby golems stand 8 feet tall and weigh over 3,000 pounds. They resemble statues of dark red, glossy humans clad in armor or robes. Their surfaces are slick and hard, and they are often crafted with the heads of fanciful monsters or armored humans.
Ruby golems strike in combat with stone-hard fists. They are completely mindless in battle, directed by the controlling wizard’s circle. For purposes of lifting, breaking, and throwing, they have an effective Strength of 20.
Ruby golems can be hit only by magic or by weapons of +1 or greater enchantment. They have a 25% resistance to priestly spheres of animal, elemental, plant, sun, and weather, and all spells cast by druids, Rashemaar witches, and the magical abilities of the nature spirits of Rashemen. If this resistance fails, the golem takes only half damage from these spells. Ruby golems are completely immune to all electricand heat-based spells.
A rock to mud spell immobilizes a ruby golem for 2d4 rounds, while a crystalbrittle spell causes it to become vulnerable to normal weapons and eliminates its resistance to heat and electricity. The shatter spell inflicts 5d6 points of damage on a ruby golem, while a mending spell heals all of the golem’s damage.
Habitat / Société : A circle of at least twelve wizards, led by a spellcaster of at least 12th level, is required to control and direct the golems in battle. The circle cannot take any other actions while doing so, and if the circle is disrupted, the golems under its control stop fighting and wander aimlessly. The circle can maintain control only of the golems within the 1-mile radius when the circle is first formed – they cannot add more golems or take control of another circle’s golems.
Gemstone golems, when not in use by their controllers, are deactivated by the controlling circle. While gemstone golems are most often used in combat or as guardians, they are sometimes used as servants.
Ecologie : When finally slain, gemstone golems collapse into piles of rough-cut gems identical to their type. Each golem produces 10d10 gems of the precious category, with values determined using Table 86 in the DMG. The remainder is powder, useless for most purposes, though some wizards and alchemists may be able to use it for spell components.
Gemstone golems were originally created long ago by the god-kings of Mulhorand. These fearsome creatures are highly resistant to damage and, once set in motion, virtually unstoppable. Some observers link these gemstone golems with rumors of “statues that walk” in Mulhorand, claiming that the two share similar enchantments and construction techniques, but other claim that they are entirely different.