Climat/Terrain | Tropical salt water | ||
Organisation | Solitary | ||
Fréquence | Rare | ||
Diète | Carnivore | ||
Cycle d'activité | Any | ||
Intelligence | 1 - Intelligence animale | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 1-3 | ||
Classe d'armure | 7 | ||
Mouvement |
Au sol :
Vol : - Classe de vol : Nage : 9'' Enfouissement : Web : |
||
Dés de vie | 2+4 | ||
Thac0 | n | ||
Nbre d'attaques | Nil | ||
Dommage / attaques | Nil | ||
Attaques spéciales | Surprise on 1-8, electrical shock | ||
Défenses spéciales | Camouflage | ||
Résistance à la magie | Nil | ||
Taille |
M - man-size ( 4+' to 7' ) (6’ long) |
||
Morale | 8-10 - Moyen | ||
Valeur en XP | 420 xp |
Commentaires :
This tropical ray is most often found at depths up to 200 feet in warm ocean water, though it has also been encountered within wading distance of shore. A slow swimmer, the electric ray most often buries itself in the sandy floor of the sea to avoid its enemies; if buried, it is considered invisible. The ray uses its electrical shock to stun or kill the smaller fish upon which it feeds. This can be panful, but is harmless to man-sized creatures. However, when stepped on or when threatened by larger predators, the ray releases its stored energy in one burst, with a radius of 15 feet. Creatures in this area must make a successful saving throw vs. paralyzation or be stunned (reeling and unable to take coherent actions) for 2d4 rounds. Despite saving throws, the following electrical damage is taken: those within 5 feet take 2d6 points of damage, those within 10 feet take 1d6, and those within 15 feet take 1d3. Those within 30 feet feel a slight tingle, but are otherwise unaffected. The ray recharges itself in 5d4 rounds, and can release a major shock up to five times a day. After delivering a burst, the ray flees. |