Fish, Tropical, Ray, Electric [1695]

Climat/Terrain Tropical salt water
Organisation Solitary
Fréquence Rare
Diète Carnivore
Cycle d'activité Any
Intelligence 1 - Intelligence animale
Trésor Nil
Alignement Neutre Absolu
Nombres 1-3
Classe d'armure 7
Mouvement Au sol :
Vol : - Classe de vol :
Nage : 9''
Enfouissement :
Web :
Dés de vie 2+4
Thac0 n
Nbre d'attaques Nil
Dommage / attaques Nil
Attaques spéciales Surprise on 1-8, electrical shock
Défenses spéciales Camouflage
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(6’ long)
Morale 8-10 - Moyen
Valeur en XP 420 xp

Commentaires : This tropical ray is most often found at depths up to 200 feet in warm ocean water, though it has also been encountered within wading distance of shore. A slow swimmer, the electric ray most often buries itself in the sandy floor of the sea to avoid its enemies; if buried, it is considered invisible. The ray uses its electrical shock to stun or kill the smaller fish upon which it feeds. This can be panful, but is harmless to man-sized creatures.
However, when stepped on or when threatened by larger predators, the ray releases its stored energy in one burst, with a radius of 15 feet. Creatures in this area must make a successful saving throw vs. paralyzation or be stunned (reeling and unable to take coherent actions) for 2d4 rounds. Despite saving throws, the following electrical damage is taken: those within 5 feet take 2d6 points of damage, those within 10 feet take 1d6, and those within 15 feet take 1d3. Those within 30 feet feel a slight tingle, but are otherwise unaffected.
The ray recharges itself in 5d4 rounds, and can release a major shock up to five times a day. After delivering a burst, the ray flees.