Dragon, Gem, Sapphire [2048]

Climat/Terrain Any/Subterranean
Organisation Solitary or clan
Fréquence Très rare
Diète Special
Cycle d'activité Any
Intelligence 17-18 - Génie
Trésor Special
Alignement Loyal Neutre
Nombres 1 (2-5)
Classe d'armure -3 (base)
Mouvement Au sol : 9''
Vol : 30'' - Classe de vol : C
Nage :
Enfouissement : 6"
Web :
Dés de vie 13 (base)
Thac0 7 (base)
Nbre d'attaques 3
Dommage / attaques 1-8/1-8/5-20
Attaques spéciales Varies
Défenses spéciales Varies
Résistance à la magie Varies
Taille H - huge ( 12+' to 25' )
(24’ base)
Morale 17-18 - Fanatique
Valeur en XP Varies

Pionic Abilities :
LvL Dis/Sci/Dev Att/Def Score PsP's
=HD
2/2/4
PB,EW/M-,IF
=Int
200


Clairsentience – Sciences: clairaudience, clairvoyance; Devotions: know direction, radial navigation. Psychokinesis – Sciences: disintegrate, molecular rearrangement, telekinesis; Devotions: animate shadow, control lights, molecular manipulation, soften. Psychoportation – Science: any; Devotion: any. Most sapphire dragons use psychoportive powers.

Commentaires : While not actively hostile, sapphire dragons are militantly territorial and initially distrustful of anyone who approaches.
These beautiful dragons range from light to dark blue, and sparkle in the light, even at birth. Sapphire dragons are often mistaken for blue dragons, unless someone recalls the latter’s preferred arid environment.
Sapphire dragons speak their own tongue and the tongue common to all gem dragons, and 16% of hatchling sapphire dragons have an ability to communicate with any intelligent creature. The chance to possess this ability increases 5% per age category of the dragon.
Combat : Sapphire dragons generally observe intruders before deciding what to do with them, unless known enemies such as drow or dwarves are present. If others are not actively hostile the dragon attempts conversation and spell use to determine their intentions and convince them to leave. If the dragon or its treasure is threatened, it attacks immediately with breath weapon, spells, and physical attacks. It uses psionics or other special abilities to escape if its life is in jeopardy.
Habitat / Société : Sapphire dragons live deep underground and often place their treasure in caverns accessible only through magic or psionics. They sometimes share territory with emerald dragons.
Sapphire dragons treat their young well, but force them to leave and find their own territory as soon as they are young adults.
Ecologie : Sapphire dragons consider giant spiders a great delicacy and often hunt them. Deep dragons, drow, dwarves, mind flayers, and aboleth are great enemies of sapphire dragons.

Breath Weapon/Special Abilities : This dragon’s breath weapon is cone of high-pitched, almost inaudible sound, 75 feet long, 5 feet wide at the dragon’s mouth, and 25 feet wide at the base. Creatures caught by the blast can save vs. breath weapon for half damage from the sound’s disruption, and must make a second saving throw vs. breath weapon or be affected by fear, fleeing the dragon in panic for two rounds per age level of the dragon, plus 1d6 rounds. This is a metabolic effect, and creatures unaffected by magical fear still suffer from the effects if they fail their save. Deafness does not protect one from the breath weapon’s damage, though it prevents fear effects. A sapphire dragon casts spells and uses magical abilities at 7th level, plus combat modifier. Sapphire dragons are born with immunity to all forms of fear, as well as immunity to web, hold, slow, and paralysis. As they age, they gain the following additional powers: Young: continual light three times a day. Juvenile: stone shape three times a day. Adult: anti-magic shell once a day. Mature adult: passwall six times a day. Venerable: wall of stone three times a day. Great wyrm: sunray three times a day.

Age Body Length (') Tail Lenght (') AC Breath Weapon Spells W/P MR Treasure Type XP Value
1 Hatchling

4-10

2-5
0
2d6+1
Nil
Nil
Nil
2000
2 Very young
10-20
5-10
-1
4d6+2
Nil
Nil
Nil
4000
3 Young
20-30
10-15
-2
6d6+3
Nil
Nil
Nil
6000
4 Juvenile
30-40
15-20
-3
8d6+4
Nil/1
Nil
H,Q×2
8000
5 Young adult
40-50
20-25
-4
10d6+5
1/1
20%
H,Q×4,T
9000
6 Adult
50-60
25-30
-5
12d6+6
1/1 1
25%
H,Q×6,T
11000
7 Mature adult
60-70
30-35
-6
14d6+7
1 1/1 1
30%
H,Q×8,T×2
13000
8 Old
70-80
35-40
-7
16d6+8
2 1/2 1
35%
H×2,Q×10,T×2
14000
9 Very old
80-90
40-45
-8
18d6+9
2 1 1/2 1 1
40%
H×2,Q×13,T×3
15000
10 Venerable
90-100
45-50
-9
20d6+10
2 2 1/2 2 1 1
45%
H×2,Q×16,T×3
17000
11 Wyrm
100-110
50-55
-10
22d6+11
2 2 1 1/2 2 2 1 1
50%
H×2,Q×20,T×4
18000
12 Great Wyrm
110-130
55-65
-11
24d6+12
2 2 2 1/2 2 2 2 2
55%
H×2,Q×24,T×4
20000