Dragon, Linnorm, Land [2082]

Climat/Terrain Any nonarctic/Land
Organisation Solitary
Fréquence Très rare
Diète Omnivore
Cycle d'activité Any
Intelligence 15-16 - Intelligence exceptionnelle
Trésor See below
Alignement Chaotic Mauvais
Nombres 1
Classe d'armure -1 (base)
Mouvement Au sol : 18''
Vol : - Classe de vol :
Nage : 12''
Enfouissement : 12"
Web :
Dés de vie 13 (base)
Thac0 7 (base)
Nbre d'attaques 4 + special
Dommage / attaques 1-10x2/3-30/2-20/see below
Attaques spéciales Breath weapon, spells
Défenses spéciales Spells
Résistance à la magie See below
Taille G - gargantuan ( 25+' )
(48’ base length)
Morale 17-18 - Fanatique
Valeur en XP See below

Commentaires : Land linnorms are driven solely by greed, and they enjoy twisting humans and the land to their own corrupt desires.
Land linnorms have four legs, and the forelimbs are useful in combat. The scales of hatchlings are small, green, and glisten like gems. As the linnorms age, their scales enlarge, lose their luster, and begin to change at the individual’s whim, from various shades of greens to browns to grays.
Lands speak their own language and those of Norse dragons. Further, there is a 10% chance that a hatchling can magically speak with all intelligent creatures, and that chance increases 10% per age category.
Combat : Land linnorms are cautious, sizing up their intended victims before engaging them in Combat. They sometimes follow a target for days, in human or animal form if the linnorm is old enough to polymorph, studying the target’s strengths and weaknesses before attacking. They usually begin an assault with their breath and spells before closing to attack with claws, a bite, and a tail slap. Lands use physical attacks only if they’re certain they can beat their victims, abandoning targets that seem too dangerous.
Habitat / Société : These dragons prefer hilly terrain near human settlements, where they can perch and note the passage of any wealth. They lair in caves; older linnorms use their stone shape ability to fashion their own homes, complete with traps.
Land linnorms join only to mate, separating after the offspring pass hatchling stage. However, some land linnorms have been reported to join forces to attack adversaries too strong for a single linnorm to face. Such alliances are brief, ending after the division of the spoils.
Lands loathe humans and demihumans, for they are jealous of creatures who accumulate the treasure they love. However, a few of them have been known to capture humans with magic skills, forcing the prisoners to instruct them or reveal treasures. In rare cases a land dragon has formed a long-term relationship with a “lesser being”, receiving magic training and material wealth in exchange for the human’s continued life.
Ecologie : Land linnorms can even eat stones, but they prefer flesh. They have no natural enemies. Abandoned young are often preyed upon by adventurers, giants, and other monsters.

Breath Weapon/Special Abilities : This dragon’s breath weapon is a blast of heat 120 feet long, 5 feet wide at the mouth and 40 feet wide at its terminus; those caught within the cone may attempt to save vs. breath weapon for half damage. The searing heat instantly fatigues victims, even if the save succeeds, and Strength scores are reduced by half (round down). Land linnorms’ runes, selected at random from the Viking Campaing Sourcebook (TSR stock #9322), are always cast successfully. Lands are born able to cast transmute rock to mud and its reverse once per day each. They gain other powers as they age, each usable three times per day: Young: invisibility; Young adult: dig; Maturee adult: polymorph self; Very old: stone shape; Wyrm: conjure earth elemental; great wyrm: earthquake.

Age Body Length (') Tail Lenght (') AC Breath Weapon Spells W/P MR Treasure Type XP Value
1 Hatchling

1-12

3-12
2
1d12+1
Nil
10%
Nil
8000
2 Very young
12-23
12-21
1
3d12+2
1
15%
A
12000
3 Young
23-42
21-30
0
5d12+3
2
20%
A
17000
4 Juvenile
42-61
30-49
-1
7d12+4
3
25%
A,B
1800
5 Young adult
61-80
49-68
-2
9d12+5
4
30%
A,B
19000
6 Adult
80-99
68-87
-3
11d12+6
5
35%
A,Bx2
21000
7 Mature adult
99-118
87-106
-4
13d12+7
6
40%
A,Bx2
22000
8 Old
118-137
106-125
-5
15d12+8
7
45%
A,Bx3
23000
9 Very old
137-156
125-144
-6
17d12+9
8
50%
A,Bx3
24000
10 Venerable
156-165
144-153
-7
19d12+10
9
55%
A,B,Cx3
25000
11 Wyrm
165-174
153-162
-8
21d12+11
10
60%
A,B,Cx3
28000
12 Great Wyrm
174-183
162-171
-9
23d12+12
11
65%
A,B,Cx3
31000