Dragon, Linnorm, Sea [2090]

Climat/Terrain Any/Fresh water, salt water
Organisation Solitary
Fréquence Très rare
Diète Herbivore
Cycle d'activité Any
Intelligence 15-16 - Intelligence exceptionnelle
Trésor See below
Alignement Loyal Mauvais
Nombres 1
Classe d'armure -2 (base)
Mouvement Au sol : 9''
Vol : - Classe de vol :
Nage : 24"
Enfouissement :
Web :
Dés de vie 13 (base)
Thac0 7 (bsase)
Nbre d'attaques 2 + special
Dommage / attaques 3-30/2-20/special
Attaques spéciales Spells, breath weapon, capsize ships, surprise
Défenses spéciales Spells
Résistance à la magie See below
Taille G - gargantuan ( 25+' )
(48’ base length)
Morale 17-18 - Fanatique
Valeur en XP See below

Commentaires : Sea linnorms are cold and vicious, viewing land dwellers as a threat to all marine life.
The sea hatchling is nearly translucent, but its scales become pearly and thick as it ages. From the young stage, this linnorm can shift its color like a chameleon.
Sea linnorms speak their own language, can communicate with all sea life, and have a 5% chance per age category to learn how to speak any human or demihuman language.
Combat : This dragon (young and older) comes up beneath ships and capsizes them – the ship makes a seaworthiness check (see the DMG), and a modifier equaling the linnorm’s combat modifier times 5 is subtracted from the roll. Hence, a Viking longship attacked by an old linnorm has a (60 - [8 × 5] =) 20% chance to avoid capsizing. Seas use breath weapons, spells, and special abilities to kill any survivors, attacking with their bites and long, barbed tails only if necessary.
To attack humans on land, the linnorm slithers out of the sea by night and uses spells, magical abilities, and its breath weapon on structures and ships. It then attacks survivors with its breath weapon, biting, and tail slaps. Seriously wounded sea linnorms retreat to the sea and plot revenge.
Habitat / Société : Sea linnorms are found in cool waters. While they can maneuver equally well above or below the waves, they spend most of their days underwater, surfacing only to attack humans and demihumans. The lair of a sea linnorm is always deep underwater, usually in multichambered caves. Sea linnorms of mature adult and older stages frequently have 1d4 giant squid, 1d4 giant sea turtles, or a kraken guarding their lairs. The linnorms hide treasure in the recesses of these caves, herding gold, silver, and especially gems, jewelry, and objects of art. Such lairs are also likely to contain spoils of battle: anchors, sails, and other parts of boats or docks.
Ecologie : Sea linnorms require little food. As herbivores, they eat primarily sea plants and are especially fond of dried seaweed, gathering it and placing it on rocky shores, then waiting for it to become its tastiest in the afternoon sun.

Breath Weapon/Special Abilities : The rain linnorm’s breath is a stream of boiling water 3 feet wide and 90 feet long (saving throw for half damage applies). A rain linnorm casts spells at a level equal to 8 plus the dragon’s combat modifier. Rains are born invulnerable to electrical attacks, and they gain abilities as they age: Very young: create food and water (twice per day); Young: plant growth and entangle (three times per day each); Juvenile: call lightning (twice per day); Young adult: lightning bolt (twice per day) and water breathing (at will); Adult: control winds (twice per day); Mature adult: moonbeam and rainbow (each three times per day); Old: immune to missile weapons and transmute dust to water (three times per day); Very old: immune to nonmagical blunt weapons, and weather summoning (twice per day); Venerable: immune to nonmagical edged weapons, and conjure water elemental; Wyrm: regenerate 10 hp/round and control weather (once per day); Great wyrm: regenerate 20 hp/round and wind walk (once per day).

Age Body Length (') Tail Lenght (') AC Breath Weapon Spells W/P MR Treasure Type XP Value
1 Hatchling

1-4

1-8
6
3d6+1
Nil
Nil
½B
200
2 Very young
4-10
8-20
5
5d6+2
Nil
Nil
B
7000
3 Young
10-17
20-34
4
7d6+3
Nil
Nil
B
10000
4 Juvenile
17-24
34-48
3
9d6+4
Nil
Nil
Bx2
11000
5 Young adult
24-32
48-64
2
11d6+5
Nil
Nil
Bx2
12000
6 Adult
32-41
64-82
1
13d6+6
Nil
Nil
B,Z×2
13000
7 Mature adult
41-51
82-102
0
15d6+7
Nil
Nil
C,Z×3
14000
8 Old
51-62
102106
-1
17d6+8
1
25%
C,Z×3
18000
9 Very old
6275
106-109
-2
19d6+9
2 1
35%
C,Z×4
20000
10 Venerable
75-91
109-112
-3
21d6+10
3 2
45%
D,Z×4
22000
11 Wyrm
91-108
112-115
-4
23d6+12
4 3
55%
D,Z×5
24000
12 Great Wyrm
108-130
115-118
-5
25d6+12
5 4
65%
E,Z×5
25000