Ooze/Slime/Jelly, Green Slime [2156]

Climat/Terrain Subterranean
Organisation Colony
Fréquence Rare
Diète Omnivore
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 1-6
Classe d'armure 9
Mouvement Au sol : 0
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 2
Thac0 19
Nbre d'attaques 0
Dommage / attaques Nil
Attaques spéciales See below
Défenses spéciales See below
Résistance à la magie Nil
Taille S - smaller than a typical human ( 2+' to 4' )
(2-4’)
Morale 8-10 - Moyen
Valeur en XP 65 xp

Commentaires : A hideous growth, green slime is bright green, sticky, and wet. It grows in dark subterranean places on walls, ceilings and floors.
Combat : This slime cannot attack but is sensitive to vibrations and often drops from the ceiling onto a passing victim. Green slime attaches itself to living flesh and in 1-4 melee rounds turns the creature into green slime (no resurrection possible). Green slime eats through one inch of wood in an hour, but can dissolve metal quickly, going through plate armor in three melee rounds. The horrid growth can be scraped off quickly, cut away, frozen, or burned. A cure disease spell kills green slime, but other attacks, including weapons and spells, have no effect.
Habitat / Société : Green slime hates light and feeds on animal, vegetable, and metallic substances in dark caverns. Since it cannot move, this slime grows only when food comes to it. Sunlight dries it out and eventually kills it. Occasional huge slimes or colonies of dozens have been reported.
Ecologie : Green slime is an infestation that all creatures avoid; it is burned out of caverns or mines if found. Once it has infected an area, it has a tendency to grow back, even after being frozen or burned away, because dormant spores can germinate years later.