Golem (Ravenloft), Zombie [2188]

Climat/Terrain Anyn
Organisation Solitary
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure 2
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 18 (60 hp)
Thac0 4
Nbre d'attaques 2
Dommage / attaques 3-18/3-18
Attaques spéciales See below
Défenses spéciales See below
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(6’ tall)
Morale 19-20 - Sans peur
Valeur en XP 17000 xp

Commentaires : First created by Azalin from information he gleaned while in the employ of Strahd von Zarovich of Barovia, these foul creatures look much like flesh golems. Unlike those traditional golems, however, these creatures are composed of rotting body parts and carry the stench of death about them wherever they go.
Unlike flesh golems which are able to emit a guttural roar when they engage in combat, zombie golems are utterly silent. They move slowly and without thought, attacking in a lackluster manner that has been retained from their undead status.
Combat : The zombie golem attacks with its powerful fists. In any round two separate attacks may be made that will inflict 3d6 points of damage each. Because of the creature’s slow movements, however, it always arts last in any given combat round with no initiative check being required. Further, the zombie golem never attains surprise.
The odor of decay and corruption that surrounds a zombie golem is so strong that it causes all those who move within 30 feet of it to save vs. poison or be overcome with nausea. Such individuals suffer a -2 penalty on all attack rolls and saving throws while within the area of the stench. Characters who make their saving throws are unaffected unless they move outside of the area and then re-enter it (in which case they must make another save).
Zombie golems are immune to most magical spells, although a resurrection spell will instantly slay them. On the other hand, an animate dead spell will restore them to full hit points as if it were some manner of healing magic.