Climat/Terrain | Mountains | ||
Organisation | Solitary | ||
Fréquence | Très rare | ||
Diète | Rien | ||
Cycle d'activité | Any | ||
Intelligence | 11-12 - Très intelligent | ||
Trésor | Qx2 | ||
Alignement | Chaotic Mauvais | ||
Nombres | 1 | ||
Classe d'armure | 6 | ||
Mouvement |
Au sol :
12'' Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 4 | ||
Thac0 | 17 | ||
Nbre d'attaques | 2 | ||
Dommage / attaques | 1-6 (fist)/1-6 (fist) or by weapon | ||
Attaques spéciales | Jolt (2-12) | ||
Défenses spéciales | Immune to some spells | ||
Résistance à la magie | Nil | ||
Taille |
M - man-size ( 4+' to 7' ) (6’ tall) |
||
Morale | 13-14 - Elite | ||
Valeur en XP | 420 xp |
Commentaires :
These creatures are created when a powerful character or leader dies and the body is exposed to awesome magical energies. Any lesser lightning zombie created along with it is under the greater lightning zombie’s control if it was subordinate to the greater lightning zombie in life. A greater lightning zombie usually has 2d6 lesser lightning zombies attending it. Greater lightning zombies generally have a thirst for power and seek to extend their dominion over everything they see. They can attack with both fists, and their blows are more potent that a lesser lightning zombie’s. Their electrical jolts inflict 2d6 poine of damage. Greater lightning zombies are turned as shadows. A vial of holy water inflicts 1d4+1 points of damage when it strikes a greater lightning zombie. |