Human (Ravenloft), Madman [2403]

Climat/Terrain Any urban
Organisation Solitary
Fréquence Très rare
Diète Omnivore
Cycle d'activité Any (usually night)
Intelligence 8-10 - Intelligence moyenne (humain)
Trésor Varies
Alignement Chaotic Mauvais
Nombres 1
Classe d'armure Varies
Mouvement Au sol : 9''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 2
Thac0 19
Nbre d'attaques 1
Dommage / attaques 1-3 or by weapon
Attaques spéciales Surprise
Défenses spéciales Nil
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(6’ tall)
Morale 8-10 - Moyen
Valeur en XP 35 xp

Commentaires : For some, the horrors of Ravenloft are too much to bear. While thoss too weak to cope with the things they have seen are destroyed (see Lost Ones), others are driven into absolute madness. Twisted to evil, they prowl the night looking for fresh victims – often their own friends and neighbors – to slaughter.
Combat : Typically, madmen will depend on smaller weapons – knives, hand axes, garrotes, etc. – that they can conceal until they strike. Madmen normally present a pleasing front that lures their would-be victims into a false sense of security before they strike. When a madman strikes in this fashion, he imposes a -2 penalty on his victim’s surprise rolls. In addition, those surprised by the madman’s attacks take triple damage as if they had been backstabbed by a 5th level thief. If confronted with actual resistance to their attack, the madman will generally flee.
Habitat / Société : In many cases, madmen appear normal. They may even lead a normal life and go about in public without notice. Thus, their dress and behavior are dictated by their surroundings. When something sparks the insanity that burns within them, however, they turn into brutal killers who seek to drive the horrors from their memories in a torrent of blood.
Some madmen have special “calling cards” that they use to mark their kills. In this way, they begin a dangerous game of cat-and-mouse with the local constabulary. A madman’s calling card might be anything from a particular style of murder (cutting the throat, a single wound to the heart, etc.) to an unusual item left behind at the scene of each killing. The subconscious mind of these twisted murderers often causes them to leave clues to their identity or that of their next victim in their “calling cards”.
Ecologie : In many cases, the madman continues to lead a normal life, interacting with society just as they did before witnessing the horrors that drove them over the edge.