Human (Krynn), Ice Folk [2412]

Climat/Terrain Arctic/Plain, hill, and mountain
Organisation Tribe
Fréquence Très rare
Diète Omnivore
Cycle d'activité Any
Intelligence 17-18 - Génie
Trésor Q,V
Alignement Loyal Bon
Nombres 20-200
Classe d'armure 5 (10)
Mouvement Au sol : 9''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 1
Thac0 19
Nbre d'attaques 1
Dommage / attaques By weapon
Attaques spéciales Nil
Défenses spéciales Nil
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(6’ tall)
Morale 11-12 - Stable
Valeur en XP 15 xp

Commentaires : The ice folk are a race of rugged warriors inhabiting some of the most desolate arctic regions of Krynn.
Ice folk are tall, heavyset humans with leathery skin and long, flowing hair, usually red or light brown. They wear white fur parkas and boots to protect them from the bitterly cold weather. They are fierce and proud.
Combat : Ice folk are peace-loving by nature; however, aggressive actions from opponents spark the ice folk to fight to the death. Ice folk arm themselves with clubs, maces, battle axes, and special weapons called frostreavers.
A frostreaver is a heavy battle axe +4 made out of ice. It can be created only by the Revered Cleric of each tribe and requires a month to make. A frostreaver can be wielded only by a character with a Strength of 13 or greater. Temperatures above freezing cause the frostreaver to melt, rendering it worthless.
Ice folk use iceboats, huge vessels with canvas sails and wooden runners, to glide along the surface of the ice at speeds much faster than a man can run. A typical iceboat carries about 15 riders.
Ice folk seldom wear metal armor, but their bulky furs give them an effective AC of 5.
Habitat / Société : An average ice folk tribe includes about 100 members. The wisest and strongest member, a 12th-level or higher fighter, serves as chief. The chief has 1d6 personal guards (10th- to 12th-level fighters) who inflict 1d8+4 points of damage with every successful hit. The tribe’s highest-level cleric (5th level or higher) serves as the Revered Cleric, he has 1d4 acolytes (1st-to 3rd-level clerics). The rest of the tribe is equally divided between 1st- to 4th-level fighters and level 0 workers, children, and elderly.
An ice folk village is a collection of circular huts covered by bulky white furs, making it almost invisible against the snow. Each hut houses a family of as many as 20 members. Furnishings are simple, little more than a fire pit for heat and cooking and fur rugs for sleeping. Ice folk villages are often protected by large snow fences made from the rib bones of gigantic creatures. The ice folk are nomadic, settling in one place for about a year, and moving on when the fish supply reaches dangerously low levels.
Ecologie : The ice folk are fishers and hunters, ice bears being a favorite source of meat and fur. They keep tubs of slimy grease made from walrus blubber for cooking and for lubricating the runners of their iceboats. Aside from the ice bears, they have few natural enemies, except for on.going territorial conflicts with the thanoi. The ice folk seldom have the opportunity to engage in trade.