Human (Krynn), Knight of Solamnia [2413]

Climat/Terrain Tropical, subtropical, and temperate/Plain, hills, mountain and urban
Organisation Solitary or patrol
Fréquence Très rare
Diète Omnivore
Cycle d'activité Any
Intelligence 17-18 - Génie
Trésor See below
Alignement Loyal Bon
Nombres 1 or 2-12
Classe d'armure 4 (10)
Mouvement Au sol : 12''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie Varies
Thac0 Varies
Nbre d'attaques 1
Dommage / attaques By weapon
Attaques spéciales See below
Défenses spéciales See below
Résistance à la magie See below
Taille M - man-size ( 4+' to 7' )
(6’ tall)
Morale 15-16 - Champion
Valeur en XP Varies

Commentaires : The Knights of Solamnia are the noblest of Krynn.s heroes. Their philosophy is best summed up by the oath to which all Knights subscribe: My Honor is My Life.
Since the time of Huma, the Knights of Solamnia had stood as symbols for all that was good. Rut following the Cataclysm, when the common people cried out for aid, the Knights were powerless to help. The people blamed the Knights for their perceived inaction. The Knights fell into disgrace, and their temples and fortresses were besieged.
The Knights who remained were forced to roam the countryside in secret, fearful that they would be discovered by an angry citizenry. Still, the Knights held true to their ideals and did what they could to tight the evil in the world. To this day, the only sizeable group of Knights exists on the distant Sancrist Isle. The rest operate covertly, concentrated in the villages and cities of Solamnia, a sprawling realm in northwest Ansalon.
Hierarchy: The Knights of Solamnia are organized into three Orders: the Knights of the Crown, the Knights of the Sword, and the Knights of the Rose. Individual cells of Knights, called Circles, have been established throughout Ansalon. These Circles exist permanently in many townships and in virtually every major city in the continent. The Circles exist to give aid to all local Knights. Some of these Circles, especially the ones in Solamnia and Sancrist, operate openly and are easy to find. In places where the Knighthood is still viewed suspiciously, these Circles exist clandestinely and their meetings are held in secret.
The Knighthood is ruled by the Lord of the Knights. However, this position has remained vacant since the time of the Cataclysm due to the difficulties in calling together a Grand Circle of Knights in sufficient numbers to elect a Lord from the eligible candidates. The position must be filled by either the High Warrior, the High Clerist, or the High Justice (see tables below), and at least 75% of the established Circles must send two representatives to vote.
The will of the Lord of Knights is carried out by the High Knights throughout their respective orders, The High Warrior commands the Order of the Crown, the High Clerist commands the Order of the Sword, and the High Justice commands the Order of the Rose. These are nominated and elected by members of their own Orders without influence from the other two Orders. A Knightly Council, a group responsible for matters of pressing importance, must be held by a contingent of three ranking knights, one from each of the Orders.
Knights of the Crown are sworn to protect, serve, and give aid to any kingdom on the List of Loyalty. This list is maintained by the three High Knights and is updated periodically. The Knights are not required to follow the commands or laws of these kingdoms should they violate the standards of the Knights’ personal code.
All those who wish to become Solamnic Knights must first enter into the Knighthood as squires of the Knights of the Crown. This is true regardless of what Knighthood they will eventually serve. Specific requirements and abilities of each Order are given below. Solamnic Knights are variants of paladins as described in the 2nd Edition Player’s Handbook. However, there are many important differences, and the following material should be read carefully.
The Solamnic Knight Ability Table lists the minimum scores for each Order. Since all Knights begin as Knights of the Crown, note that a Knight with the minimum scores is unable to progress into the higher Orders. Levels, titles, and Hit Dice for each Order are summarized on the Solamnic Knight Level Table.









Solamnic Knight Ability Table (Minimum Scores)
AbilityCrown KnightSword KnightRose Knight
Strength101215
Dexterity8912
Constitution101015
Intelligence7910
Wisdom101313
CharismaNoneNoneNone























Solamnic Knight Level Table
Lvl.HD (d10s)Crown TitleSword TitleRose Title
12Squire of Crown
23Defender of Crown
34Knight of CrownNovice of Swords
45Scepter KnightKnight of SwordsNovice of Roses
56Shield KnightBlade KnightKnight of Tears
67Shield of CrownKnight CleristKnight of Mind
78Lord of ShieldsAbbot of SwordsKnight of Heart
89Lord of CrownElder of SwordsKnight of Roses
910Master WarriorKeeper of Roses
1010+2Lord WarriorLord of SwordsMaster of Roses
1110+4High Warrior*Master CleristArchknight
1210+6Lord CleristLord of Roses
13l0+8High Clerist*Master of Justice
1410+10Lord of Justice
1510+12High Justice*
1610+14
17l0+16
18l0+18

* There is only one High Warrior, High Clerist, or High Justice in each Order. All other Knights who have enough experience points to reach these levels retain the title of Lord Warrior, Lord Clerist, or Lord of justice, until such time as they are elected to High Warrior, High Clerist, or High Justice.
Knights of the Crown: All Knights begin in this Order with training in the virtue of loyalty Candidates must be presented to a Knightly Council and be sponsored by a Knight in good standing from any of the Orders of Knighthood. A candidate must swear an oath to the honor of the Knighthood and to the causes of the Crown, and swear allegiance to the Order and the ideals of the Knights of Solamnia. If there is no dissent from the Knights, and no question of honor regarding the candidate is presented, then the candidate is accepted into the Knighthood as a squire Knights of the Crown begin with three weapon proficiencies and two nonweapon proficiencies, adding one of each for every two levels of advancement. They are allowed to use weapon specialization, but they do not gain any of the special abilities of the paladin listed in the 2nd Edition Player’s Handbook.
Knights of the Sword: A Knight can attempt to enter this Order only after first rising to Defender of the Crown and only if he has the minimum acceptable ability scores. The candidate is brought before a Knightly Council at which a Sword Knight of no less than 7th level is one of the three presiding Knights. It there is no question of honor brought up, the candidate is assigned a complex quest to test his compassion, his wisdom, his generosity, and his combat skills. If successful, the Knight becomes a Novice in the Order.
Knights of the Sword begin with three weapon and two nonweapon proficiencies (in addition to the proficiencies already obtained as a Crown Knight), adding one nonweapon and two weapon proficiencies for every two levels of advancement. Sword Knights gain all of the special abilities of the paladin listed in the 2nd Edition Player’s Handbook. A Sword Knight also gains spells as follows, requiring one half hour of meditation per spell level to gain a spell (a Knight can never meditate more than six hours once a week):
* There is only one High Warrior, High Clerist, or High Justice in each Order. All other Knights who have enough experience points to reach these levels retain the title of Lord Warrior, Lord Clerist, or Lord of justice, until such time as they are elected to High Warrior, High Clerist, or High Justice.
Knights of the Crown: All Knights begin in this Order with training in the virtue of loyalty Candidates must be presented to a Knightly Council and be sponsored by a Knight in good standing from any of the Orders of Knighthood. A candidate must swear an oath to the honor of the Knighthood and to the causes of the Crown, and swear allegiance to the Order and the ideals of the Knights of Solamnia. If there is no dissent from the Knights, and no question of honor regarding the candidate is presented, then the candidate is accepted into the Knighthood as a squire Knights of the Crown begin with three weapon proficiencies and two nonweapon proficiencies, adding one of each for every two levels of advancement. They are allowed to use weapon specialization, but they do not gain any of the special abilities of the paladin listed in the 2nd Edition Player’s Handbook.
Knights of the Sword: A Knight can attempt to enter this Order only after first rising to Defender of the Crown and only if he has the minimum acceptable ability scores. The candidate is brought before a Knightly Council at which a Sword Knight of no less than 7th level is one of the three presiding Knights. It there is no question of honor brought up, the candidate is assigned a complex quest to test his compassion, his wisdom, his generosity, and his combat skills. If successful, the Knight becomes a Novice in the Order.
Knights of the Sword begin with three weapon and two nonweapon proficiencies (in addition to the proficiencies already obtained as a Crown Knight), adding one nonweapon and two weapon proficiencies for every two levels of advancement. Sword Knights gain all of the special abilities of the paladin listed in the 2nd Edition Player’s Handbook. A Sword Knight also gains spells as follows, requiring one half hour of meditation per spell level to gain a spell (a Knight can never meditate more than six hours once a week):
Sword Knight Spells Table
Knight
Level
Clerical Spell Level
1234567
61
72
821
932
1042
11421
125311
1364111
14752111
158632111
169732211
179843321
189954321

These are the maximum number of spells that a Sword Knight can have at any one time.
Knights of the Rose: Once a Sword Knight has risen to 4th level, he can petition the Order of the Rose to be accepted into the Knights of the Rose, if he has the minimum acceptable ability scores. The candidate is brought before a Knightly Council at which a Rose Knight of no less than 9th level is one of the three presiding Knights. If there is no question of honor brought up, the candidate is assigned a complex quest to test his compassion, his wisdom, his generosity, and his combat skills. If successful, the Knight becomes a Novice in the Order.
Knights of the Rose begin with three weapon and two nonweapon proficiencies (in addition to the proficiencies already obtained as a Crown and a Sword Knight), adding one nonweapon and two weapon proficiencies for every two levels of advancement.
Combat : Solamnic Knights are fighters of unparalleled courage and honor. Their highest ideal is to meet a noble death against overwhelming odds in the cause of justice. They retreat only if they can be persuaded that a larger interest is at stake.
The Knights employ a variety of weapons. The most frequently used are bows and swords of all kinds, lances, battle axes, and spears. Crown Knights of 6th level or higher have a 10% chance of having a magical weapon. Sword Knights of 6th level and Rose Knights of 5th level have a 10% base chance of having a magical weapon: for Sword Knights, this chance increases 10% per level above 6th, up to a maximum of 40%, and for Rose Knights the chance increases 10% per level above 5th to a maximum of 70%. All Knights wear a variety of armor, but chain mail with a shield is the most common.
Habitat / Société : Though a Circle may comprise 50.100 or more members, it is rare that an outsider encounters this many Knights at any one time. More commonly, a solitary Knight or a patrol of 2d6 is encountered. This usually occurs within 4d10 miles of a village or large city.
When an encounter with Solamnic Knights is indicated, roll 1d6. On a roll of 1-4, a solitary Knight is encountered. On a roll of 5-6, a patrol of 2d6 is encountered. To determine the Order and level of a solitary Knight or a patrol leader (the rest of the patrol is of the same Order as the leader, but a mixture of lower levels), roll ld6 again to determine which column on the Knight Encounter Table to consult; add 1 to the roll if the Knight encounter occurs within the vicinity of a large village, or add 2 if it occurs within the vicinity of a major city (the DM is free to vary these modifiers as he sees fit). On a modified roll of 1-3, use column A; 4-5 = column B; and 6 = column C. Then roll 1d8 and cross-index the result with the appropriate column.
Solamnic Knights seldom carry treasure or other valuables. Most are required to forfeit most or all of their monetary gains to the greater Knighthood, then draw according to their needs.











Knight Encounter Table
D8 RollABC
1Crown 2ndCrown 6thCrown 9th
2Crown 3rdCrown 7thSword 9th
3Crown 5thSword 6thSword 10th
4Crown 5thSword 7thRose 6th
5Sword 3rdCrown 8thRose 9th
6Sword 4thRose 4thCrown 10th
7Sword 5thRose 5thSword 12th
8Rose 5thRose 8thRose 14th
Ecologie : Few Knights operate openly. They cannot be hired, but they can be recruited for missions to further the common good. Though many are fine metalsmiths and armorers, they seldom sell their wares.