Climat/Terrain | Any | ||
Organisation | None | ||
Fréquence | Très rare | ||
Diète | Rien | ||
Cycle d'activité | Night | ||
Intelligence | 0 - Non intelligent ou non mesurable | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 1-6 | ||
Classe d'armure | 6 | ||
Mouvement |
Au sol :
9'' Vol : - Classe de vol : Nage : Enfouissement : Web : |
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Dés de vie | 6 | ||
Thac0 | 15 | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 4-16 | ||
Attaques spéciales | Nil | ||
Défenses spéciales | Spell immunity | ||
Résistance à la magie | See below | ||
Taille |
L - larger than man-sized ( 7+' to 12' ) (8-12’) |
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Morale | Spe - Special | ||
Valeur en XP | 650 xp |
Commentaires :
Zombies are mindless, animated corpses controlled by their creators, usually evil wizards or priests. The condition of the corpse is not changed by the animating spell. If the body was missing a limb, the zombie created from it would be missing the same limb. Since it is difficult to get fresh bodies, most zombies are in sorry shape, usually missing hair and flesh, and sometimes even bones. This affects their movement, making it jerky and uneven. Usually zombies wear the clothing they died (or were buried) in. The rotting stench from a zombie might be noticeable up to 100 feet away, depending upon the condition of the body. Zombies cannot talk, being mindless, but have been known to utter a low moan when unable to complete an assigned task. |
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Combat : Zombies move very slowly, always striking last in a combat round. They are given only simple, single-phrase commands. They always fight until called off or destroyed, and nothing short of a priest can turn them back. They move in a straight line toward their opponents, with arms outstretched, seeking to claw or pummel their victims to death. Like most undead, zombies are immune to sleep, charm, hold, death magic, poisons, and cold-based spells. A vial of holy water inflicts 2-8 points of damage to a zombie. | |||
Habitat / Société : Zombies are typically found near graveyards, dungeons, and similar charnel places. They follow the spoken commands of their creator, as given on the spot or previously, of limited length and uncomplicated meaning (a dozen simple words or so). The dead body of any humanoid creature can be made into a zombie. | |||
Ecologie : Zombies are not natural creations and have no role in ecology or nature. |