Climat/Terrain | Any | ||
Organisation | Solitary | ||
Fréquence | Très rare | ||
Diète | Charognard | ||
Cycle d'activité | Night | ||
Intelligence | 8-10 - Intelligence moyenne (humain) | ||
Trésor | A | ||
Alignement | Neutre Mauvais | ||
Nombres | 1 | ||
Classe d'armure | 6 | ||
Mouvement |
Au sol :
6'' Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 6 | ||
Thac0 | 15 | ||
Nbre d'attaques | 2 | ||
Dommage / attaques | 2-8/2-8 | ||
Attaques spéciales | See below | ||
Défenses spéciales | Spell immunity | ||
Résistance à la magie | Nil | ||
Taille |
M - man-size ( 4+' to 7' ) (6') |
||
Morale | 8-10 - Moyen | ||
Valeur en XP | 650 xp |
Commentaires :
The zombie lord is a living creature that has taken on the foul powers and abilities of the undead. They are formed on rare occasions as the result of a raise dead spell gone awry. Zombie lords look as they did in life, save that their skin has turned to the pale grey of death, and their flesh is rotting and decaying. The odor of vile corruption and rotting meat hangs about them, and carrion feeding insects often buzz about them to dine on the bits of flesh and ichor that drop from their bodies. The zombie lords can speak those languages they knew in life and they seem to have a telepathic or mystical ability to converse freely with the living dead. Further, they can speak with dead merely by touching a corpse. Zombie lords are turned as vampires. When forced into combat, it relies on the great strength of its two crushing fists. The odor of death surrounding the zombie lord is so potent it causes horrible effects in those who breathe it. On the first round a character comes within 30 yards, he must save vs. poison or be affected in some way. The following results are possible:
All zombies within sight of the zombie lord are subject to its mental instructions. Further, the creature can use the senses of any zombie within a mile of it to learn all that is happening within a very large area. Once per day, the zombie lord can animate dead to transform dead creatures into zombies. This works as described in the Player’s Handbook except that it can be used on the living. Any living creature with fewer Hit Dice than the zombie lord can be attacked in this manner. A target who fails a saving throw vs. death is slain. In 1d4 rounds, the slain creature rises as a zombie under the zombie lord’s command. Zombie lords seek out places of death as lairs. Often, they live in old graveyards or on the site of a tremendous battle – any place there may be bodies to animate and feast upon. The mind of the zombie lord tends to focus on death and the creation of more undead. The regions around their lairs are often littered with the decaying bodies, half eaten, of those who have tried to confront the foul beast. The zombie lord comes into being by chance, and only under certain conditions. First, an evil human must die at the hand of an undead creatures. Second, an attempt to raise the character must be made. Third, the corpse must fail its resurrection survival roll. Fourth and last, a deity of evil must show “favor” to the deceased, and curse him or her with the “gift of eternal life”. Within one week of the raise attempt, the corpse awakens as a zombie lord. |