Climat/Terrain | Any | ||
Organisation | Solitary | ||
Fréquence | Rare | ||
Diète | Carnivore | ||
Cycle d'activité | Any | ||
Intelligence | 5-7 - Intelligence basse | ||
Trésor | E | ||
Alignement | Neutre Absolu | ||
Nombres | 1-4 | ||
Classe d'armure | 7 | ||
Mouvement |
Au sol :
6'' Vol : - Classe de vol : Nage : Enfouissement : Web : 15" |
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Dés de vie | 5+5 | ||
Thac0 | 15 | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 1-6 | ||
Attaques spéciales | See below | ||
Défenses spéciales | Phasing | ||
Résistance à la magie | Nil | ||
Taille |
H - huge ( 12+' to 25' ) (14’ diameter) |
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Morale | 15-16 - Champion | ||
Valeur en XP | 1400 xp |
Commentaires :
Spiders are aggressive predators, dwelling both above and below ground. Most listed here are poisonous and bite prey first, because unconscious victims are easier to carry to a lair. Spiders have eight legs and eight eyes. They usually fit into two categories: web-spinners, which have bulbous abdomens and thin, sleek legs; and hunting spiders, which have smaller bodies, larger heads and fangs, and hairy bodies and legs. |
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Combat : Phase spiders are web-spinners with a raised thorax and a human-like head; they are often confused with neogi or driders. They have a unique ability to phase in and out of the Prime material plane. They phase in, attack, and phase out, all in a single round. This gives them a -3 modifier on initiative rolls; if a phase spider wins initiative by more than 4, it attacks and phases out before its opponent has a chance to strike back. Then too, a phase spider usually phases into existence behind its chosen victim, so they get a +4 modifier for attacking from behind. Phase spiders flee to the Ethereal plane when outmatched; there, they gain only a -1 modifier to initiative and can be attacked every round, regardless of the initiative result. Phase spiders have Type F poison, and victims receive a -2 penalty on saving throws against it. |