Spider, Phase [2654]

Climat/Terrain Any
Organisation Solitary
Fréquence Rare
Diète Carnivore
Cycle d'activité Any
Intelligence 5-7 - Intelligence basse
Trésor E
Alignement Neutre Absolu
Nombres 1-4
Classe d'armure 7
Mouvement Au sol : 6''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web : 15"
Dés de vie 5+5
Thac0 15
Nbre d'attaques 1
Dommage / attaques 1-6
Attaques spéciales See below
Défenses spéciales Phasing
Résistance à la magie Nil
Taille H - huge ( 12+' to 25' )
(14’ diameter)
Morale 15-16 - Champion
Valeur en XP 1400 xp

Commentaires : Spiders are aggressive predators, dwelling both above and below ground. Most listed here are poisonous and bite prey first, because unconscious victims are easier to carry to a lair.
Spiders have eight legs and eight eyes. They usually fit into two categories: web-spinners, which have bulbous abdomens and thin, sleek legs; and hunting spiders, which have smaller bodies, larger heads and fangs, and hairy bodies and legs.
Combat : Phase spiders are web-spinners with a raised thorax and a human-like head; they are often confused with neogi or driders. They have a unique ability to phase in and out of the Prime material plane. They phase in, attack, and phase out, all in a single round. This gives them a -3 modifier on initiative rolls; if a phase spider wins initiative by more than 4, it attacks and phases out before its opponent has a chance to strike back. Then too, a phase spider usually phases into existence behind its chosen victim, so they get a +4 modifier for attacking from behind. Phase spiders flee to the Ethereal plane when outmatched; there, they gain only a -1 modifier to initiative and can be attacked every round, regardless of the initiative result. Phase spiders have Type F poison, and victims receive a -2 penalty on saving throws against it.