Mephit, Mist [2674]

Climat/Terrain Any
Organisation Solitary
Fréquence Commun
Diète Special
Cycle d'activité Any
Intelligence 8-10 - Intelligence moyenne (humain)
Trésor N
Alignement Neutre Absolu
Nombres 1-10
Classe d'armure 7
Mouvement Au sol : 12''
Vol : 24" - Classe de vol : B
Nage :
Enfouissement :
Web :
Dés de vie 3+2
Thac0 17
Nbre d'attaques 2
Dommage / attaques 1/1
Attaques spéciales See below
Défenses spéciales See below
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(5’ tall)
Morale 8-10 - Moyen
Valeur en XP 420 xp

Commentaires : Mist mephits fancy themselves spies of the highest caliber. They quickly report other mephits who show mercy or other treasonous behavior, and they seldom engage in idle banter with other mephits.
Mist mephits can see clearly in fog or mist. Their skin is pale green.
Combat : Mist mephits seldom engage in melee unless trapped. Their soft claws inflict 1 hp damage. They can breathe a sickly-green ball of mist every other round, up to three times an hour, that automatically envelops one victim within 10’ (save vs. poison or take ld4+1 points of choking damage and blinded for 1-4 rounds).
Mist mephits can create a wall of fog once per day, as a 3rd-level wizard. They can also assume gaseous form once per day, and often do so to spy on others or escape combat. Once per hour, a mist mephit can attempt to gate in 1-2 other mephits, either ice or mist. If two arrive, they are the same type.
Powerful winds, including a gust of wind spell, cause mist mephits to flee in confusion.