Raggamoffyn, General Information [271]

Commentaires : These mysterious creatures are sentient scraps of cloth, leather, and metal of unknown origin. Some say that they are formed from the remnants of magical cloaks, boots, and weapons, when these are worn out and discarded. Others claim that a Rag Mage is creating these animated creatures using a cursed manual of golems.

Raggamoffyns speak no known language, though they understand spoken common well enough.
Combat : Raggamoffyns all prefer to fight by possessing a host. They do this by physically wrapping up the victim, wrapping themselves around their target like cloth around a mummy. To enfold a victim, the raggamoffyn must make a successful attack roll against the target’s Armor Class counting only Dexterity and magical bonuses, no armor or shield bonuses. If they succeed, a raggamoffyn’s cloud of scraps and tatters flows around the target and covers the victim in a skin-tight sheath from head to toe, including covering the eyes and ears. Most raggamoffyns also create a sort of hood or cowl over their host’s head, to make it appear as if the host is simply bundled up.

Once they’ve covered the host, raggamoffyns can force the host body to do their collective bidding. Even when captured, intelligent creatures can throw off the effects by force of will; when entrapped by a raggamoffyn, characters need a successful saving throw vs. spell to resist the raggamoffyn’s control. Successful saves usually cause most (but not all; see below) raggamoffyns to fly to another host. If failed, the character is under their control, but can make another saving throw at the start of each turn to break free. (Each Intelligence point above 15 subtracts one round from the time, allowing smarter characters to save more quickly.) The saving throws are made as normal against tatterdemanimals and common raggamoffyns, but are at -2 against gutterspites and -4 against a shrapnyl’s control.

When removed from or rejected by their host, raggamoffyns can fly (poorly), like a swarm of scraps caught in a breeze. They can slip through small openings, such as beneath a door or through a portcullis, just by splitting into their component parts.
Habitat / Société : Raggamoffyns are currently found in dungeons, but are rumored to be popping up in urban settings as well, where they hide as cloaks and capes and piles of rags (the shrapnyl have only been seen in deep underground). They seem driven to create more of their own kind, but they must use others to do so, forcing their hosts to destroy enchanted clothing and perform a quick, silent rite that somehow creates another raggamoffyn. Whether or not the raggamoffyns serve the mage who may have created them is an open question; some say that their drive to create more of their kind is only a preparation for a silent conquest of avilized communities.
Ecologie : In bright light, raggamoffyns are sometimes confused with mummies or adherers and slain (along with their unfortunate hosts), but in most cases they can pass as human in poor light. Some say that the raggamoffyns are the nonliving variants of a race of steel shadows that they serve, metal-animating creatures that dwell underground. Others suggest that the Rag Mage is an illusionist who dabbles in transmutation magics, creating the illusion of life in unliving cloth.

Raggamoffyns almost never harm their hosts directly. However, they do force their hosts to kill, to steal, or cause mischief (like the destruction of valuable magical items). Unfortunately, the hosts are always left to face the consequences (having been freed by the raggamoffyn) when things go wrong. Because their actions are planned and directed to a definite goal, some sages believe that raggamoffyns serve the ends of their creators.

Oddly, raggamoffyns (other than gutterspites) do not capture and control gnomes or duergar; their very natures could make them immune, or it could be a simple whim of the creator, but these creatures never attack these small races.