Skeleton, Insectoid, Stag Beetle [334]

Climat/Terrain Ravenloft
Organisation Solitary
Fréquence Rare
Diète Rien
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure 3
Mouvement Au sol : 6"
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 7
Thac0 13
Nbre d'attaques 3
Dommage / attaques 4-16/1-10x2 or 2-20
Attaques spéciales Charge
Défenses spéciales See below
Résistance à la magie Nil
Taille L - larger than man-sized ( 7+' to 12' )
(10’ long)
Morale 19-20 - Sans peur
Valeur en XP 1400 xp

Commentaires : These nightmarish automatons are the animated exoskeletons of dead insects. Evil priests and wizards, bent on manipulating nature for their own nefarious purposes, create these chitinous monstrosities with animate dead spells in a process almost identical to that used in the creation of normal skeletons.

Insectoid skeletons are, from a distance, easy to mistake for their still-living brethren. However, upon closer examination it quickly becomes obvious that these creatures are no longer living. As a rule, their eyes and bellies are missing, and their exoskeletons are often chipped or cracked in several places. Most insectoid skeletons make harsh clicking and grinding sounds when they move.

Insectoid skeletons cannot speak or comprehend spoken languages. Simple orders from their master, however, are instantly understood and obeyed.

The undead stag beetle attacks with its pair of 8-foot-long horns and its hideous mandibles, doing 1d10, 1d10 and 4d4 points of damage respectively. If the monster can get up a running charge of at least 25 feet it does an additional 2d10 points of damage as it tramples its opponent.
Combat : Most insectoid skeletons retain the physical attacks they had while living. The exception to this is that they do not retain any venom or poison they might have had in life, although a stinger could still do piercing damage.

There are many different types of insectoid skeletons. All such skeletons are immune to the effects of sleep, charm, hold, and fear spells, as well as all cold-based attacks. Edged and piercing weapons do only half damage to them, since they no longer have vital organs to pierce or blood to spill.
Habitat / Société : These undead insects have no true habitat or society. They are only capable of understanding the simplest of orders and are thus normally employed as guards, advance warriors, or as tireless excavators, pack animals, and the like.

Ecology: Insectoid skeletons are created with the use of a special version of the animate dead spell. It is believed that this spell was created by a drew necromancer, but the truth of that supposition is unknown.
Ecologie : Insectoid skeletons are created with the use of a special version of the animate dead spell. It is believed that this spell was created by a drew necromancer, but the truth of that supposition is unknown.