Golem (Athas), Ash [378]

Climat/Terrain Any
Organisation Solitary
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 2-4 - Semi intelligence
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure 7
Mouvement Au sol : 9"
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 8
Thac0 13
Nbre d'attaques 1
Dommage / attaques 3-18
Attaques spéciales See below
Défenses spéciales See below
Résistance à la magie Nil
Taille L - larger than man-sized ( 7+' to 12' )
(8’ tall)
Morale 19-20 - Sans peur
Valeur en XP 3000 xp

Commentaires : Ash golems are grey in color, stand eight feet tall, and weigh only 150 pounds. As they move, ash golems leave a fine dusting of ash behind them, which makes tracking these creatures easy.
Combat : All fire-based attacks do only half damage to ash golems. Also, an ash golem can damage melee weapons used against it. If an attack is rolled and the result misses by more than 4, the weapon is caught within the golem.s body, and a saving throw vs. magical fire must be made for the weapon. If it makes the saving throw, the weapon is freed and unharmed. If the weapon fails its save, it is ruined.

Ash golems attack with their large arms, and a successful blow does 3d6 points of damage to a victim. In addition, ash golems have two special attack forms. The first is a burning grasp. This attack, usable up to three times a day, is employed by a golem grappling its opponent. On any natural attack roll of 17+ that hits a target, the victim is grappled. This does the normal 3d6 points of damage for the first round. Each round after that, the victim suffers an additional 1d10 points of fire damage until freed. The victim can be freed by either making a successful Open Doors roll or by his companions doing a total of 20 points of damage to the golem in a single round. Either method will force the golem to let its victim loose.

The second special attack is a fireball spell. An ash golem can use this attack only once per day and does so as though it were an 8th-level spellcaster.

The dust that an ash golem leaves behind it is corrosive. One to two hours after this dust contacts bare skin, the being contacted by the ash will suffer 1d4 points of damage per turn until the dust it totally washed off. Completely removing the dust takes about one hour of scrubbing. Any creature hit by an ash golem will also suffer from its corrosive dust, in the same manner as described above. The dust of an ash golem can also be removed through the use of a heal spell.
Habitat / Société : Ash golems are found in the settled areas near the rocky barrens of the Athasian plains.