Anemone, Giant Sea, Dragon Variety [50]

Climat/Terrain Ocean depths, tropical coasts
Organisation Solitary
Fréquence Rare
Diète Carnivore
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure 6 (body)/8 (tentacle)
Mouvement Au sol :
Vol : - Classe de vol :
Nage : 1''
Enfouissement :
Web :
Dés de vie 7
Thac0 13
Nbre d'attaques 10 tentacles per creature
Dommage / attaques 1-3
Attaques spéciales Paralysis, swallow whole
Défenses spéciales Nil
Résistance à la magie Nil
Taille L - larger than man-sized ( 7+' to 12' )
(8’ diameter)
Morale 19-20 - Sans peur
Valeur en XP 1000 xp

Commentaires : The giant sea anamone (dragon variety) is a larger and far more dangerous version of its smaller relative (the normal sea anemone, not the lance variety described above). Although it lives at a variety or ocean depths, it is encountered singly below 50 feet. The anemone has a stout central body about 8 feet in diameter, crowned with a gaping maw about 6 feet in diameter. Surrounding the maw are many stinging tentacles, about 100 in most species. These floating, waving tentacles can snare prey within 30 feet of the body. Giant sea anemones are often very colorful, being a riot of red, green, pink, blue, or a combination of colors.
Combat : The gentle drifting motion of the sea anemone’s tentacles belies how swiftly they can react to seize and draw in any prey that so much as brushes against them. A successful hit by a tentacle pierces the victim with hundreds of small, barbed, hook-like needles that collectively inflict 1d3 points of damage on the initial strike (only). The anemone will attempt to attach at least three tentacles to the prey, making up to three attacks per round against creatures in reach of its tentacles.
The round after the first tentacle hits, the prey is injected with a paralytic poison. A saving throw vs. poison negates the paralytic effect for one round, check each round until free or a saving throw is failed. Once affected, each round the prey loses 1 point of movement, Dexterity, and Strength. When at least one of these is reduced to 0, the prey is paralyzed for 2d4 turns. (Creatures unrated for Strength and Dexterity use the movement rating.) Having more than one tentacle attached does not accelerate the paralysis, but the poison advances as long as a single tentacle is attached. A neutralize poison spell can negate all poison in the prey’s system, but does not prevent new poison from being administered.
A trapped prey can attempt to escape at round. Each tentacle’s hold can be broken the beginning of each round. Each tentacle’s hold can be broken by a successful saving throw vs. petrification; check for each tentacle. A prey that escapes all tentacles is free to act normally, subject to the effects of the paralytic poison already in its system. A tentacle can be severed by 6 points of slashing damage. Severed tentacles do not count against the giant anemone’s hit points.
Once the prey has been seized by three tentacles, the anemone attempts to swallow it whole. This requires a successful attack roll. The anemone’s internal organs grind up the prey at a rate equal to the prey’s base armor class (physical armor) per round; a victim in plate armor +3 would take no damage. Inedible prey, or an object too large for the anemone’s mouth (6-feet diameter) will be held until paralyzed, then released to drift on the currents or fall to the sea bottom, where it will be picked apart by other scavengers. If the maw is full, other prey is held for later.
The anemone is slain when its central body is reduced to 0 hit points or less. All tentacles regrow at the rate of one foot per day.
Habitat / Société : Though they may look like plants, giant sea anemones are animals, if very basic ones. While giant sea anemones are often encountered as stationary hazards, but they can, in fact, slowly move to new locations that promise a better food supply.
Most species of giant sea anemone, when seriously threatened, can pull their tentacles all the way back into their central bodies. An anemone might be easily mistaken for a large rock when its tentacles are withdrawn.
The giant sea anemone produces by budding. The young anemone grows out of the base of the parent. When sufficiently grown, it breaks off and moves to its own feeding ground.
Ecologie : Some fish are immune to the poison of the giant sea anemone. Two types are common. The first type consists of 1- to 2-foot long, brightly colored fish that escapes predators by hiding among the tentacles; the anemone does not attack them at all. Unwary predators who venture too close to the anemone are trapped, however, and the small fish feed on the scraps left by the anemone. The second type of fish is a predator, such as a barracuda, that attacks the tentacles and feeds on them. These fish are either immune to the anemone’s poison or have thicker hides than most other fish to defeat the barbed needles of the tentacles. They attack the tentacles in swift darting forays.
Giant sea anemones are sometimes kept as guard creatures by underwater races, who feed them enough to keep them from leaving, while leaving them hungry enough to attack intruders.