Spider-kin,Planar Spider [503]

Climat/Terrain Any
Organisation Group or nation
Fréquence Très rare
Diète Omnivore
Cycle d'activité Any
Intelligence 11-12 - Très intelligent
Trésor Special
Alignement Any
Nombres 3-18
Classe d'armure 6
Mouvement Au sol : 18"
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 5-12
Thac0 15 (5-6 HD) 13 (7-8 HD) 11 (9-10 HD) 9 (11-12 HD)
Nbre d'attaques 1
Dommage / attaques 2-12 (bite)
Attaques spéciales Poison, phasing
Défenses spéciales Phasing
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(5’ diameter)
Morale 11-12 - Stable
Valeur en XP 5 HD: 2,000 xp
6 HD: 3,000 xp
7 HD: 4,000 xp
8 HD: 5,000 xp
9 HD: 6,000 xp
10 HD: 7,000 xp
11 HD: 8,000 xp
12 HD: 9,000 xp

Commentaires : The spider-kin include several types of creatures found in different parts of Mystara and the planes beyond it that have little in common except for their basic spider shape. Like their cousins the spiders, spider-kin have large mandibles equipped with fangs that can deliver a deadly, usually venomous, bite. The diameters listed in the table above include the creatures’ outstretched legs.
Combat : The planar spiders are intelligent, plane-traveling arachnids who have a vast, but odd, civilization. They can travel both astrally and ethereally and thus can easily move among the planes. Some sages speculate that planar spiders might be related to phase spiders, but there is no definitive proof for this theory.

Most planar spiders have 5 Hit Dice, but leaders of up to 12 Hit Dice have been reported. Their home plane is almost certainly a Deep Ethereal demiplane, but it is entirely unknown and no traces of their cities have ever been discovered. Traveling planar spiders describe the plane as a place with cities lovingly crafted from imperishable white webs. Any planar spider encountered away from its home plane is a veteran traveler who speaks Common and at least one other demihuman language. There are many different nations of planar spiders, just as there are many different nations of humans and demihumans. Planar spiders from the nation of Chak are those most often encountered in and around Mystara.

Planar spiders are as unpredictable as humans but rarely attack adventurers without provocation, preferring instead to attempt to communicate with any creatures they meet in order to determine the strangers intentions. On the other hand, some wandering groups of planar spiders (“Black Chak”) are thieves or bandits who seek riches by any means, fair or foul.

In combat, a planar spider flits between planes to confuse foes. This gives them a -3 bonus on initiative rolls; if a planar spider wins an initiative roll by a margin of 4 or more, it may attack and then become ethereal before its opponent has a chance to strike back. Their favorite tactic is to appear behind their opponents, where they gain a +4 modifier for attacking from the rear and negate bonuses from shield and Dexterity. If overmatched, a planar spider flees off plane. If caught on the Astral or Ethereal planes, planar spiders gain only a -1 bonus on initiative rolls and can be attacked every round.

A planar spider’s fangs carry type F poison; once bitten, a victim must make a successful saving throw vs. poison at a -4 penalty or die. Planar spiders can bite without using the poison if they so desire.

Any planar spider encountered may have (30% chance, plus 10% for each Hit Die beyond five) 1d3 miscellaneous magical items it can use. Each planar spider also carries 1d4 unusual nomagical items that are not familiar to natives of the Prime Material Plane (the planar spiders, of course, understand these items perfectly well).

There are spellcasting planar spiders, but encounters with them are extremely rare; they can be priests or wizards of up to 9th level. A planar spider’s experience-point value increases by 1,000 XP if it casts 1st- or 2nd-level spells; by 2,000 points if it casts 3rd-level or higher spells.