Gargoyle,Grandfather Plaque [521]

Climat/Terrain Building or ruin
Organisation Solitary
Fréquence Très rare
Diète Rien
Cycle d'activité Day
Intelligence 8-10 - Intelligence moyenne (humain)
Trésor Nil
Alignement Loyal Neutre
Nombres 1
Classe d'armure 6
Mouvement Au sol : 0"
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 6+2
Thac0 Nil
Nbre d'attaques N
Dommage / attaques Nil
Attaques spéciales Magic missile, shout, weakness
Défenses spéciales +1 or better magical weapon to hit, camouflage
Résistance à la magie Nil
Taille S - smaller than a typical human ( 2+' to 4' )
(1-2’ tall)
Morale 17-18 - Fanatique
Valeur en XP 2000 xp

Commentaires : The grandfather plaque is an immobile guardian that serves to secure a particular door. The plaque resembles a bas relief of a male human face with strong, dignified features. The gargoyle is placed on the stone lintel of a door, and can secure them with a wizard lock (as if cast by a 6th-level wizard), and can open and close them at will.

The plaque has enough intelligence to screen guests, and it is gifted with telepathy so that it can converse with its master (and only its master – the grandfather plaque can communicate telepathically with only one person, designated at the time of its creation). It can speak to others normally.
Combat : If attacked, the plaque can defend itself with three magical powers. First, each eye can discharge one magic missile per round. Second, the grandfather plaque can shout, as the 4th-level wizard spell, once per turn. Third, anyone who touches either the plaque or the guarded door without permission must make a saving throw vs. spell or be weakened as if by a ray of enfeeblement, the 2nd-level wizard spell.

Grandfather plaques can be hit only by weapons of +1 or better enchantment.
Habitat / Société : The grandfather plaque is totally devoted to guarding its door, and loyally serves whoever lives within. Its focus is usually narrow; unless a response is needed, a grandfather plaque seldom initiates any action. When found on an abandoned building, the plaque will try to get people to either remove it from the building or rebuild the ruin – its existence is meaningless without people to guard.

If there is more than one grandfather plaque on a building, they guard separate doors, they are never found together.
Ecologie : The grandfather plaque need not eat, sleep, or drink. It has no impact on its surroundings, except when it slays an intruder and the bones and treasure become scattered about. An unattached plaque will freely give adventurers any treasure it has accumulated, as long as they promise to restore the gargoyle to its true purpose.