Golem,Gargoyle [522]

Climat/Terrain Any
Organisation Solitary
Fréquence Très rare
Diète Rien
Cycle d'activité Any
Intelligence 0 - Non intelligent ou non mesurable
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure 0
Mouvement Au sol : 9"
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 15 (60 hp)
Thac0 5
Nbre d'attaques 2
Dommage / attaques 3-18/3-18
Attaques spéciales See below
Défenses spéciales See below
Résistance à la magie Nil
Taille M - man-size ( 4+' to 7' )
(6’ tall)
Morale 19-20 - Sans peur
Valeur en XP 14000 xp

Commentaires : The gargoyle golem is a stone construct designed to guard a given structure. It is roughly the same size and weight as a real gargoyle (6’ tall and 550 pounds). Although they have wings, they cannot fly. However, a gargoyle golem can leap great distances (up to 100 feet) and will often use this ability to drop down on enemies nearing any building the golem is protecting.

Gargoyle golems cannot speak or communicate in any way. When they move, the sound of grinding rock can be heard by anyone near them. In fact, it is often this noise that serves as a party’s first warning that something is amiss in an area.
Combat : When a gargoyle golem attacks in melee combat, it does so with its two clawed fists. Each fist must attack the same target and will inflict 3d6 points of damage. Anyone hit by both attacks must save versus petrification or be turned to stone. On the round after a gargoyle golem has petrified a victim, it will attack that same target again. Any hit scored by the golem against such a foe indicates that the stone body has shattered and cannot be resurrected. Reincarnation, on the other hand, is still a viable option.

Gargoyle golems are, like most golems, immune to almost every form of magical attack directed at them. They are, however, vulnerable to the effects of an earthquake spell. If such a spell is targeted directly at a gargoyle golem, it instantly shatters the creature without affecting the surrounding area. The lesser transmute rock to mud spell will inflict 2d10 points of damage to the creature while the reverse (transmute mud to rock) will heal a like amount of damage.

On the first round of any combat in which the gargoyle golem has not been identified for what it is, it has a good chance of gaining surprise (-2 on opponent surprise checks). Whenever a gargoyle golem attacks a character taken by surprise, it will leap onto that individual. The crushing weight of the creature delivers 4d10 points of damage and requires every object carried by that character in a vulnerable position (DM’s decision) to save vs. crushing blows or be destroyed. In the round that a gargoyle golem pounces on a character, it cannot attack with its fists.