Climat/Terrain | Any | ||
Organisation | Solitary | ||
Fréquence | Très rare | ||
Diète | Rien | ||
Cycle d'activité | Any | ||
Intelligence | 0 - Non intelligent ou non mesurable | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 1 | ||
Classe d'armure | 7 | ||
Mouvement |
Au sol :
7" Vol : - Classe de vol : Nage : Enfouissement : Web : |
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Dés de vie | 11 (50 hp) | ||
Thac0 | 9 | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 3-30 | ||
Attaques spéciales | See below | ||
Défenses spéciales | See below | ||
Résistance à la magie | Nil | ||
Taille |
L - larger than man-sized ( 7+' to 12' ) (8’ tall) |
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Morale | 19-20 - Sans peur | ||
Valeur en XP | 50000 xp |
Commentaires :
A golem is an artificial humanoid body which is animated by an elemental spirit and under the control of its creator. The clay golem is a humanoid body made from clay, and stands about 18 inches taller than a normal man. It weighs around 600 pounds. The features are grossly distorted from the human norm. The chest is overly large, with arms attached by thick knots of muscle at the shoulder. Its arms hang down to its knees, and end in short stubby fingers. It has no neck, and a large head with broad flat features. Its legs are short and bowed, with wide flat feet. A clay golem wears no clothing except for a metal or stiff leather garment around its hips. It smells faintly of clay. The golem can not speak, or make any noise. It walks and moves with a slow and clumsy gait, almost as if it were not in control over its actions. |
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Combat :
Clay golems conform to the strategies listed above for the flesh golem except as noted here. A clay golem has a strength of 20 for the purposes of lifting, throwing or smashing objects. They can only be struck by magical blunt weapons such as hammers or maces. A move earth spell will drive the golem back 120 feet and inflict 3-36 (3d12) points of damage upon it. A disintegrate spell merely slows the golem for 1-6 rounds and causes 1-12 points of damage. An earthquake spell cast directly at a clay golem will stop it from moving that turn and inflict 5-50 (5d10) points of damage. After it has engaged in at least one round of combat, the clay golem can haste itself for 3 rounds. It can only do this once per day. Damage done by the golem can only be cured by a heal spell from a priest of 17th level or greater. The elemental spirit in a lesser golem is not bound strongly, resulting in a 1% cumulative chance per round of combat, calculated independently for each fight, that it will break free of its master. If a clay golem does manage to break control, it becomes a berserker, attacking everything in sight until it is destroyed. Its first action is to haste itself, if it can. Unlike the flesh golem, there is no chance to regain control of a rampaging clay golem. |