Climat/Terrain | Any | ||
Organisation | Solitary | ||
Fréquence | Très rare | ||
Diète | Rien | ||
Cycle d'activité | Any | ||
Intelligence | 0 - Non intelligent ou non mesurable | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 1 | ||
Classe d'armure | 4 | ||
Mouvement |
Au sol :
15" Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 10 (40 hp) | ||
Thac0 | 11 | ||
Nbre d'attaques | 1 | ||
Dommage / attaques | 3-18 | ||
Attaques spéciales | See below | ||
Défenses spéciales | See below | ||
Résistance à la magie | Nil | ||
Taille |
T - tiny ( 2' tall or less) (1’ tall) xp |
||
Morale | 19-20 - Sans peur | ||
Valeur en XP | 6000 xp |
Commentaires : The doll golem is an animated version of a child’s toy that can be put to either good uses (defending the young) or evil uses (attacking them). It is often crafted so as to make it appear bright and cheerful when at rest. Upon activation, however, its features become twisted and horrific. | |||
Combat :
The doll golem is, like all similar creatures, immune to almost all magical attacks. It can be harmed by fire-based spells, although these do only half damage, while a warp wood spell will affect the creature as if it were a slow spell. A mending spell restores the creature to full hit points at once. Each round, the doll golem leaps onto a victim and attempts to bite it. Success inflicts 3d6 points of damage and forces the victim to save versus spells. Failure to save causes the victim to begin to laugh uncontrollably (as if under the influence of a Tasha’s uncontrollable hideous laughter spell) and become unable to perform any other action. The effects of the creature’s bite are far worse, however. The victim begins to laugh on the round after the failed save. At this time, they take 1d4 points of damage from the muscle spasms imposed by the laughter. On following rounds, this increases to 2d4, then 3d4, and so on. The laughter stops when the character dies or receives a dispel magic. Following recovery, the victim suffers a penalty on all attack and saving throws of -1 per round that they were overcome with laughter (e.g., four rounds of uncontrolled laughter would equal a -4 penalty on attack/saving throws). This represents the weakness caused by the character’s inability to breathe and is reduced by 1 point per subsequent turn until the character is fully recovered. |