Climat/Terrain | Beastlands | ||
Organisation | Solitary | ||
Fréquence | Unique | ||
Diète | Carnivore | ||
Cycle d'activité | Any | ||
Intelligence | 15-16 - Intelligence exceptionnelle | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 1 | ||
Classe d'armure | 3 | ||
Mouvement |
Au sol :
15'' Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 15 (122hp) | ||
Thac0 | 5 | ||
Nbre d'attaques | See below | ||
Dommage / attaques | See below | ||
Attaques spéciales | Hypnotism | ||
Défenses spéciales | Danger sense, weapon immunity | ||
Résistance à la magie | 50% | ||
Taille |
- See below |
||
Morale | 15-16 - Champion | ||
Valeur en XP | 18000 xp |
Commentaires : The lizard lord is one of the most easily recognized animal lords. He sometimes appears as an imperious human male with the jeweled, beaded skin of a gila monster. In animal form, he appears as a huge gila monster or komodo dragon. | |||
Combat :
In human form the lizard lord rarely uses weapons, preferring instead to depend on his strong hypnotism ability. Creatures meeting the lizard lord’s gaze must save vs. spell at a -3 penalty or become susceptible to the lord’s suggestions. In animal form, the lizard lord may bite for 2d6 points of damage. Any creature bitten on an attack roll of natural 20 takes double damage and is trapped in the animal lord’s jaws, thereafter taking normal damage each round until the victim escapes or dies. The lizard lord is also immune to attacks by blunt weapons in this form. |
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Habitat / Société : The lizard lord is one of the most aloof animal lords. He rarely takes human form, and even less rarely involves himself in the affairs of nonreptile kind. Usually sedentary, he only infrequently rouses himself out of his torpor, and that only at some great calamity to his people. Once active, however, he is implacable in his anger and desire for vengeance. |