Animal Lord, Lizard Lord [57]

Climat/Terrain Beastlands
Organisation Solitary
Fréquence Unique
Diète Carnivore
Cycle d'activité Any
Intelligence 15-16 - Intelligence exceptionnelle
Trésor Nil
Alignement Neutre Absolu
Nombres 1
Classe d'armure 3
Mouvement Au sol : 15''
Vol : - Classe de vol :
Nage :
Enfouissement :
Web :
Dés de vie 15 (122hp)
Thac0 5
Nbre d'attaques See below
Dommage / attaques See below
Attaques spéciales Hypnotism
Défenses spéciales Danger sense, weapon immunity
Résistance à la magie 50%
Taille -
See below
Morale 15-16 - Champion
Valeur en XP 18000 xp

Commentaires : The lizard lord is one of the most easily recognized animal lords. He sometimes appears as an imperious human male with the jeweled, beaded skin of a gila monster. In animal form, he appears as a huge gila monster or komodo dragon.
Combat : In human form the lizard lord rarely uses weapons, preferring instead to depend on his strong hypnotism ability. Creatures meeting the lizard lord’s gaze must save vs. spell at a -3 penalty or become susceptible to the lord’s suggestions.
In animal form, the lizard lord may bite for 2d6 points of damage. Any creature bitten on an attack roll of natural 20 takes double damage and is trapped in the animal lord’s jaws, thereafter taking normal damage each round until the victim escapes or dies. The lizard lord is also immune to attacks by blunt weapons in this form.
Habitat / Société : The lizard lord is one of the most aloof animal lords. He rarely takes human form, and even less rarely involves himself in the affairs of nonreptile kind. Usually sedentary, he only infrequently rouses himself out of his torpor, and that only at some great calamity to his people. Once active, however, he is implacable in his anger and desire for vengeance.