Climat/Terrain | Any | ||
Organisation | Solitary | ||
Fréquence | Très rare | ||
Diète | Rien | ||
Cycle d'activité | Any | ||
Intelligence | 15-16 - Intelligence exceptionnelle | ||
Trésor | Nil | ||
Alignement | Neutre Absolu | ||
Nombres | 1 | ||
Classe d'armure | 6 | ||
Mouvement |
Au sol :
18'' Vol : - Classe de vol : Nage : Enfouissement : Web : |
||
Dés de vie | 6+3 | ||
Thac0 | 13 | ||
Nbre d'attaques | 3 | ||
Dommage / attaques | 1-4+2/1-4+2/2-20 | ||
Attaques spéciales | Eviscerate, roar | ||
Défenses spéciales | Surprised only on 1 | ||
Résistance à la magie | 20% | ||
Taille |
M - man-size ( 4+' to 7' ) (6’ long) |
||
Morale | 15-16 - Champion | ||
Valeur en XP | 3000 xp |
Commentaires :
This servant is a fairly large version of a common lion, with dusky yellow fur, great claws, and a mouth full of sharp teeth. The male lion servant possesses a large mane of reddish-brown hair, but the female does not. In its humanoid form, this servant looks very much like a rakasta, with slightly more pronounced claws and a face that shows the strong characteristics of a lion. This servant is a very alert creature and is able to move fairly stealthily, even through a battlefield. It is only surprised on a roll of 1, and it possesses the ability to move silently (75%) as per the thief ability. Striking from stealth when possible, it attacks with both a bite and its front claws. If both claw attacks are successful during the same round, the lion servant eviscerates its victim, leaping on and digging in with its powerful rear claws (additional 2d12 points of damage on a successful attack roll). Once per turn, the lion produces a magical roar, stunning any opponent within 10 yards for 1d4 rounds unless a successful saving throw vs. paralyzation is made. The roar can be made with the lion’s other attacks in place of the bite. In humanoid form, the servant possesses the same combat abilities except for the eviscerate, but it can wear armor. The Queen of Bellayne, the Lord Governor of Lecoda, and the Margrave of Hojah are all known bearers of this heraldic servant. Bearers in telepathic contact with the servant may act as if influenced by a potion of super-heroism three times per day. If carrying the coat of arms in battle and the servant is within one mile, all troops and allies fight with a +2 bonus to their morale. |